Journal of xaver

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xaver
April 15, 2006
Minor Update
Just bought some new hosting for my site, since I was tired of using a free host. I decided to go with siteocity hosting; it is relatively inexpensive: $24 per year for 5GB of monthly bandwidth. I know there is probably cheaper hosting available but they've got some good reviews according to othe…
784 views
xaver
April 07, 2006
random ranting on innovation
Do you think that is it absolutely required to be innovative? I think it is a bit overrated, that maybe the overall fun of the game is more important than innovation is. I do have a list of zany/weird ideas that I want to implement, but most of the time they are not turning out to be that fun in …
703 views
xaver
March 27, 2006
Cognizance finished!
My next project, Cognizance, is now complete! I have uploaded it to the showcase here.



About the game:
Cognizance is a 2D horizontal shooter game that combines a traditional shooter with puzzle and RPG elements. In the first phase, you build up your stats by killing enemies to fill up empty blocks …
701 views
xaver
March 20, 2006
Almost finished
I'm about done with my current game, I am busy tweaking various numbers to balance the difficulty levels and other things of that nature. Sometimes the boss was very difficult and had too many hp, so I toned it down a bit, and then it became to easy, and so on.

It really is a more difficult process…
713 views
xaver
March 16, 2006
boss programming
Currently working on the boss phase now. I haven't really done any bosses before in games, so this is somewhat challenging to do. Actually implementing each of its attacks is a pain, and I have used some "hacks" to make the boss act the desired way.

Since it got kinda boring just fighting the boss…
672 views
xaver
March 13, 2006
More progress and revamping
Currently revamping the gameplay for the first part of the game, the previous rules I had just weren't fun enough.

Now it works as follows: Enemies sometimes have numbers on them. When it is defeated, you add that number to the "blocks" at the top. Certain blocks have stats underneath them; the v…
839 views
xaver
March 09, 2006
Cognizance
More updates on my current project...

Finished with phases 1 and 2, now currently working on the boss. I have implemented lazer cannons, if you stand next to one, it will continuously fire lazers.

The puzzle element in phase 2 is a bit different. Enemies will sometimes have words on them. Your goa…
763 views
xaver
March 02, 2006
3rd time's the charm
More gameplay tweaking has been done; I think I have settled on something fun and playable at least. Here is a rundown on the previous gameplay versions I had before:


1st version
Enemies spawn periodically, they have letters on them. When an enemy is killed, that letter gets added to your word. Yo…

757 views
xaver
February 25, 2006
Puzzling
Ever had an initial idea planned out, but after you implemented it and tested the initial gameplay, it is not as fun as you thought?

I've done some testing of the puzzle element of my current project, and it did not meet my expectations.

I'm currently re-writing my gameplay code, thinking of a way to…
641 views
xaver
February 20, 2006
Current project update
Here is a screenshot of the project I am working on. Despite what it looks like, I plan to make it a type of shooter/puzzle hybrid game. Right now I'm working on the projectile system, I just have the character shooting fireballs at the moment.



Next up is working on some of the enemies (I don't pl…
673 views
xaver
February 18, 2006
4E4 postmortem, part 2 + current project preview
I'm gonna finish my Zirconia 2 postmortem in this entry, and then show a preview of my upcoming project.

Enemies
For the enemies of Zirconia 2, they were originally ALL planned to be zombies. This was of course going to cause problems eventually, since there were 30 different kinds of enemies planne…
702 views
xaver
February 15, 2006
New Project
After a long break, I've finally decided on what my next project will be. It is planned to be a shooter/puzzle game hybrid (with maybe a 3rd genre mixed in). I haven't finalized much of anything yet, and do not have any screenshots currently (it is currently untitled, I'm terrible at thinking u…
631 views
xaver
January 09, 2006
Decisions
Overall, 2005 was a great year for me, it was when I stopped "messing around" with various incomplete VB stuff and started to work on more serious projects. Most notably was my 4 Elements 4 game (Zirconia 2), and I've also took part in some mini-contests such as 3H-GDC and LD48.

Right now, I'm curr…
685 views
xaver
December 09, 2005
Contests x2?
I've just completed version 1.1 of Zirconia 2 and it's most likely the last update for a while, so I'm gonna put the Zirconia 2 postmortem on hold for a bit.

I see that there are some game development contests coming up, the 3-Hour GDC, and Ludum Dare.
I'm looking to get a new project (or 2) complete…
636 views
xaver
December 05, 2005
4E4 postmortem, part 1
Here is part 1 of my postmortem for Zirconia 2, my 4E4 game.

What is Zirconia 2?

Zirconia 2 is a vertical-scrolling 2D shooter. It is not like an ordinary 2D shooter though; another player, a computer-controlled opponent, is also playing alongside of you. To win, beat all 7 opponents by reducing al…
677 views
xaver
December 02, 2005
1st entry, and a 4E4 postmortem to follow
Hello all, my GDNet+ status was just activated and this is my 1st journal entry!
In case you may not know, I was the one that designed the 4E4 game Zirconia 2 , which took 4th place in the contest.

Overall, 4E4 has been a lot of fun and a learning experience (yes, the last 20% actually does take 8…
759 views
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