extralongjournal

The gun is good, the pants are evil!
30 comments
20 entries
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extralongpants
March 04, 2008
Ew... You Got Your Particles All Over Me!
Particle Systems in Damut Dan
The Unreal Engine
The particle systems in Damut Dan are largely inspired by the particle systems in the Unreal Engine. Mine have a lot less features, but the two systems do have a few things in common.

Particle Steps
Like Emitters in the Unreal Engine, my particle systems…
1,409 views
extralongpants
March 03, 2008
Dev Stuff
So I figured I might post something that's maybe worth posting.

XML Driven Design in Damut Dan
Templates and Objects
In Damut Dan there are objects on the screen, that run around, blow things up, and eat babies, and then there are 'templates', that specify common data & parameters for the differen…
1,084 views
extralongpants
March 03, 2008
There's Doin's a-Transpirin'
My Stuff

I started work with a friend on an action-packed, side-scrolling, mother-punching XBOX 360 game. Naturally I started with the most important element of the game - gibs:


Honestly, I think our ambitions for this game are too high. It will probably die like all the rest unless we make it brai…
1,180 views
extralongpants
May 31, 2007
A Trick!
2007-05-30, 5:15am (GMT)
Tricksies
I added a trick to my skateboard game - a kickflip. I was able to draw the animation and get it working in code in only 45 minutes. Not bad.

What Next?
I haven't fully familiarized myself with TGB yet. I haven't even touched audio. I think tomorrow I'll drag my …
1,123 views
extralongpants
May 29, 2007
MAGIC Contest
I've added a post to my MAGIC contest entry page. I'll be updating that page this week and during the week of the contest.

I've pasted the entry I wrote here, but I may not do so for future entries - converting the wiki-style formatting tags to html tags is a pain.

2007 - 05 - 29, 2:56pm (GMT)
Workin…
1,151 views
extralongpants
May 06, 2007
Did somebody say 'screenshots'?
Long time no posty.

I've been working with a couple people on an entry for Microsoft's Dream Build Play contest. First off, here are some screens:

Repairing/building ships:




Putting weapons on the ships:


Blowing eachother up:







At this point you may be asking yourself some questions. Like, "What the hell…
1,135 views
extralongpants
October 14, 2006
New Fish Tank!
The past few days I haven't gotten much programming done, because I've been restoring an old fish tank that my friend let me take off his hands. The stand was orginally spray painted black, with no finish ([rolleyes]), and was kind of chipped up, so I sanded it, stained it, and finished it. Here …
919 views
extralongpants
October 11, 2006
C# is the most beautiful of dreams and the worst o
I'd really like to use C# for VGUL instead of C++. Developing in C# using Visual Studio 2005 is a rather enjoyable experience. With the better auto-completion features, simpler syntax, and in-language support for high-level tools and paradigms, I feel like I can code at least twice as fast in C#,…
924 views
extralongpants
October 06, 2006
I'm Awake
This morning I finally got my sprite editor kind-of-working, although the texture font I generated is terribly ugly, so... no screenshots for you!

Why did it take me so long to get it working?

I thought my Visual Studio project file was corrupt. All of the folders were re-arranged and my organizatio…
929 views
extralongpants
October 02, 2006
Bargle
I was hoping to post some screenshots of my sprite editor today, but I couldn't quite get it working. I thought I was on the verge of having it up and running again until I realized that the texture font wasn't loading properly, presumably because I changed the image and texture font formats since…
940 views
extralongpants
October 01, 2006
VGUL updates
I worked on cleaning up some of my recent additions to VGUL and adding/refining its documentation.

Next I will update my sprite editor to use the new resource management system, which also means updating the Sprite and SpriteData classes to use the new resource reference and resource dependency obje…
812 views
extralongpants
September 29, 2006
Lil' Update
I wanted to update my journal the past two or three days, but my girlfriend kept kidnapping me.

I've finally got VGUL building again. [totally]

After reworking the resource manager, I had to spend several hours yesterday fixing all of the new errors that popped up. I didn't realize how big VGUL had…
820 views
extralongpants
September 26, 2006
I Made a Song!
I took a break from programming today and finished up a song I'd been working on a while ago with good ol' Fruity Loops [cool]. Here it is, for your listening pleasure:

Shift (~3MB - 128Kbit mp3 in zip file)

Unfortunately I had to zip it up, because GDNet won't let me upload mp3 files. I'd like to …
800 views
extralongpants
September 24, 2006
New Logo
Salsa, eat your heart out!
795 views
extralongpants
September 24, 2006
Tendarla
Well, after the lack of responses to my programming game, I've decided to drop the idea, at least for now [smile].

I talked to my friend yesterday, and he says he wants to start up a project with me. He's really good with music, so we may put together a demo, using a lil' audio visualization and wha…
687 views
extralongpants
September 22, 2006
Programming Game?
Man, I need to update this thing more often.

I've been designing a programming game, inspired by robocode.

In this game, you buy, trade, sell, program, and battle robots on-line. You start by choosing one of X base models, which you can then upgrade after you win some money in battles. Of course, f…
662 views
extralongpants
July 04, 2006
Long Needed Update
If you live in the U.S., or you happen to care, happy Fourth of July!

So yeah, I haven't updated my journal in a (long) while.

I've been playing around with the Torque Game Builder, getting familiar with C# (I love it!), and working on VGUL. I haven't decided if I want to continue doing any one of t…
674 views
extralongpants
December 23, 2005
A New Approach to GUIs
I was sitting next to a co-worker the other day, whom was showing me something on his computer.

I noticed that once in a while he had trouble grabbing scroll bars or navigating menus without clicking on an unintended button. His cursor was off by just a few pixels now and again.

I got to thinking ab…
995 views
extralongpants
December 22, 2005
VGUL Update
I added a global Log printer to VGUL along with a project exemplifying its intended common usage.

VGUL Download

843 views
extralongpants
December 21, 2005
VGUL
I thought I would use my first journal post (yay for my new GDNet+ account!) to announce a new project I've started -

VGUL - the Video Game Utility Library.

VGUL is targeted at the casual game developer whom wants a small,reliable, and robust code base containing classes and systems commonly required…
1,396 views
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