here is the last version...
http://members.gamedev.net/kerkhoff/JournalFiles/Predator-Demo.rar
tell me what you thought...give me ideas...
I'm a very bad layouter eauhuah
this layout is very...very ugly I know...but Is the better(believe me) that I get..
Just copy and paste the font file to the c:\windo…
http://members.gamedev.net/kerkhoff/JournalFiles/Predator-Demo.rar
tell me what you thought...give me ideas...
I'm a very bad layouter eauhuah
this layout is very...very ugly I know...but Is the better(believe me) that I get..
Just copy and paste the font file to the c:\windo…
the last link of the game was broked..
http://members.gamedev.net/kerkhoff/JournalFiles/Predator-Demo.exe
okay =D
byeee
http://members.gamedev.net/kerkhoff/JournalFiles/Predator-Demo.exe
okay =D
byeee
Hi my friends...
here is the new version of Predator Engine with some basic controls...
download this file:
http://members.gamedev.net/JournalFiles/Predator-Demo.exe
Thanx... =D
Next controls will be the check box, the check button, radio buttons, numeric updown, another panels...
give me ideas..give me …
here is the new version of Predator Engine with some basic controls...
download this file:
http://members.gamedev.net/JournalFiles/Predator-Demo.exe
Thanx... =D
Next controls will be the check box, the check button, radio buttons, numeric updown, another panels...
give me ideas..give me …
Just to keep you informed...
I'm rewriting all the Predator Engine... =D
There was very bugs and the code organization was going to the hell..
I'm writing carefully all components and after the primary controls be ready...I'll post the demo here...
Firstly I would like to left done:
PPanel,
PButton (done…
I'm rewriting all the Predator Engine... =D
There was very bugs and the code organization was going to the hell..
I'm writing carefully all components and after the primary controls be ready...I'll post the demo here...
Firstly I would like to left done:
PPanel,
PButton (done…
Ladies and gentlemans..
I present you..
the Predator Engine =P
(clap clap clap clap)
thanx...thanx =D
Ok...
Download it from this address
and test what we got until now..
I made the follow components..
PLabel
PPanel
PButton
PProgressBar
no laughs please...I haven't much time = (
test and send me the bugs and new…
I present you..
the Predator Engine =P
(clap clap clap clap)
thanx...thanx =D
Ok...
Download it from this address
and test what we got until now..
I made the follow components..
PLabel
PPanel
PButton
PProgressBar
no laughs please...I haven't much time = (
test and send me the bugs and new…
Hi my friends...
After this late in post here...
I bring some news...
The PLabel class supports the Outline Fonts, Bitmap Fonts and Texture mapped fonts..
the PPanel class is almost done, it's working now, except by some details that I'll implement tomorrow, like caption align, borders visible, etc...
t…
After this late in post here...
I bring some news...
The PLabel class supports the Outline Fonts, Bitmap Fonts and Texture mapped fonts..
the PPanel class is almost done, it's working now, except by some details that I'll implement tomorrow, like caption align, borders visible, etc...
t…
Hi...
after some days without post here, I show you the PLabel class...
PLabel: PGraphicObject
after some days without post here, I show you the PLabel class...
PLabel: PGraphicObject
private:
unsigned int FDisplayList;
GLYPHMETRICSFLOAT FGlyphs[256];
HFONT FFont;
SColor* FColor;
std::string FCaption;
std::string FFontName;
int FSize;
int FWeight;
bool FWireFrame;
bool FItalic;
…
Hi everyone..
I have spent my time reading about create my own engine and use some of existents...
I think about and get in none result = (
I'm here to ask you, what you think?
however...
my next mission is dismember my engine in namespaces,
tomorrow I'll show the engine's new organization
I hope you like…
I have spent my time reading about create my own engine and use some of existents...
I think about and get in none result = (
I'm here to ask you, what you think?
however...
my next mission is dismember my engine in namespaces,
tomorrow I'll show the engine's new organization
I hope you like…
Hi my friends...
this is my first post in 2006 =D
I present you the PLayer class:
PLayer : PInputEventReceiver
this is my first post in 2006 =D
I present you the PLayer class:
PLayer : PInputEventReceiver
private:
PList* FGraphicObjects;
std::string FLayerID;
SColor* FColor;
public:
PLayer(std::string ALayerID, SRect* ABounds, IVideoDriver* AVideoDriver);
std::string GetLayerID(void);
vo…
Hi everyone..
I'm home and without my computer with the codes, so...I decided improvise some visual look of our engine...
Above, the images with what we have until now...
Structs
Drivers
Graphics
Well my friends...I don't know what I'll write until monday, I'm without the computer with the codes...so...b…
I'm home and without my computer with the codes, so...I decided improvise some visual look of our engine...
Above, the images with what we have until now...
Structs
Drivers
Graphics
Well my friends...I don't know what I'll write until monday, I'm without the computer with the codes...so...b…
Hi everyone, I'm a little hurried, so I will just write here our first main.cpp =D
We can already create some windows and show...
If you are following the previous days, check how simple is the code:
We can already create some windows and show...
If you are following the previous days, check how simple is the code:
#include "PStructs.h"
#include "PDevice.h"
int main()
{
PDevice* MainApplication= new PDevice(vdOpenGL);…
Hi, how are you??
well, proceeding, let me explain the IVideoDriver class...
Check out the code:
IVideoDriver
well, proceeding, let me explain the IVideoDriver class...
Check out the code:
IVideoDriver
public:
virtual void RestoreDefaultSettings(void) = 0;
virtual void PrepareScene(void) = 0;
virtual void DrawScene(HDC AHDC) = 0;
virtual void ResizeDriver(SRect* ADimension) = 0;
virtual …
Today I should explain the PWindow class and IVideoDriver interface..but...looking the project, I decided to show the PGraphicObject (all the graphic objects will derive from it, so...) and the PInputEventReciever first, because the PWindow class derives from PInputEventReciever =D
Check the code:
PG…
Check the code:
PG…
Well, yesterday, because my xmas party, I didn't post here =D
But, like I said, here is my first engine description:
The code:
S[name_of_class] = Classes that describe structs;
P[name_of_class] = Standard classes;
I[name_of_class] = Interfaces;
EN[name] = Enumerators;
F[name] = Attributes;
A[Name] = Parame…
But, like I said, here is my first engine description:
The code:
S[name_of_class] = Classes that describe structs;
P[name_of_class] = Standard classes;
I[name_of_class] = Interfaces;
EN[name] = Enumerators;
F[name] = Attributes;
A[Name] = Parame…
Hi, my name is Matheus Von Der Kerkhoff, I'm new in game programming.
For this day forward, my journal will show you a little bit about my experience in the game programming world.
My first project is a graphical engine 2D, in C++.
My idea is quite simple. First, I need to make a little engine, and af…
For this day forward, my journal will show you a little bit about my experience in the game programming world.
My first project is a graphical engine 2D, in C++.
My idea is quite simple. First, I need to make a little engine, and af…
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