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Inside expect snipits of my platform game development along with a healthy dose of my life.

## Untitled

I got fired today..... Look on Cragslist.org and a few other sites. Chances of me getting another programming job around here is slim to none. Life sucks........

## Untitled

Thanks for all of the insightful replys to my last post. I have more to elaborate on that but not right now, just keep an eye out.

I have a case of the blues... Im fucking broke and the bills just keep on stacking. My roomate hasnt enjoyed going to work much this week and is going on an UNPAID holiday until the new year so it looks like if I want to keep getting heat its going to cost me a pretty penny. On top of that our internet/cable has been turned off, partially because I couldnt collect my roomates share of the money. Ugh, on top of that I have more bills coming in soon. Lemme give you the breakdown:

Monthly Pay: $1,590.30 Rent:$500.00
Cable/internet: $96.00 Heat:$152.00
--------------------------------
Remaining : $842.30 Now if you take into account that I have to pay a reactivation fee onto the cable/internet, my phone bill, food, and my christmas fees which come close to 600 im FUCKING BROKE. On top of that I have to pull$200.00 out of my ass to save for a car.

I made a deal with Ray that states that in order for me to get a ride to work I have to put aside X ammount of money each paycheck or he wont bring me anymore, which then results in me losing my job....

All fees would be small, even compaired to what would be my "competitions" prices. Ive seen games on this scale selling on average $19.99 for a download copy of a game. I would more then likley sell for around$5.00-$10.00 and provide the same quality and content value. Additionally I could also design the game to be expandable, allowing for large content to be added for a small price (20 more maps/puzzles for$2.00, additional character to play as $1.00, etc...) In my eyes its pretty much a necessity to produce a game that I would intend to sell. I could use the money, I know I am capable of producing a quality product, and I know that I would enjoy trying to market the game. The challenge would be fun and the potential payout is definatly alluring. If I weight it out. If I provide myself with a$500.00 buget and plan on selling at lets say the minimum of $5.00 per copy, I would have to see a minimum of 100 copys of the game just to break even. Even in my eyes would be worth it. Even would get my name out there, it would allow people to see the quality of my products, and it would provide me a base to produce other products. The scale of the product would be small in terms of time spent on it. 1-3 months. It would sell for cheap, and I could definatly use the potential benefits from it. Whats your opinions on this, if there are any? ## Hola New avatar. Doesent look as christmasy as I thought it was going to though :(. I will have to end up editing that. Either way... I will pay someone to make me a cool CSS theme for my journal, supported on both FireFox and IE. Im willing to pay around$10-$20. If you fit in that price range, lemme know. I would be more then excited to persue the idea. Game Development wise, there a bunch going on and I cant say to much yet. You will see all in due time. ## Untitled First off, thanks for the nice comments regarding the platformer :) I have nothing game related to say right now. To early to speak :) I just wanted to say that this time of year is pretty kick ass for GameDev. I havent seen alot of these journals around in a while. Ive come to notice that alot of people end up getting a GDNet+ as part of there christmas presents. Alot of journals come and go, and alot come back from the dead. Its really cool to follow the anatomy of this place some times, heh. ## Moving on After around 15 hours yesterday adding new hardware and formatting my pc, installing and preparation, I finally have my running copy of the engine. Development will now continue foward on a game of mine. If you are interested in playing the platformer I was working on, the last build of the platformer is online. If you would like to see where this game ends its SDL development, you can check it out at the link below. Game Link ## Update #1 Update #1 Im just going to keep working on the platformer. Its simple, its easy, and its fun. I will use Raymonds engine to make something more deep then this, but I have always wanted to create a platform game and never have. This would be my first :). I enjoy its simplicity and its actuially kind of fun to work around this crap code I wrote so long ago. So to move right along into it let me get you up to date: What you cant see: 1. Coulds: The clouds come in groups or in singles and its random at which place/speed/layer/groupsize happens. 2. Movement: This guy has managed to make his way into almost every game ive made. Fortunatly I already had his animation and it looks much better then the stick figure so I went and picked him again. So far hes been a gladiator, a knight, and a loot whore. Your bound by the border of the level. 3. Jumping: Yea first move is always the easiest. Its running pretty smoothly. Hopefully you find it fun to play. FRAPS=SHIT FRAPS cant even record an SDL window?!? Does anyone know where I can get a screen capture so that I could make videos of the project? ## Untitled So I did some talking today with Raymond. He is being generious enough to offer me a version of the S3 engine for use in my games. Basically what would happen is all of the adventure game specific things would be stripped out and any game that I wish would be built on top of the already existing base. What it would do is move me onto DirectX and abandon SDL. What I would gain out of it is definatly worth it. It would have all the features to handle the window formats, the error logs, and it would be down right efficient. I would have support for shaders and a fall back option for those that dont have one. I would gain rotation/zoom/stretch/etc... for everything, saving/loading/ basically everything that it is capable of already. I would be rolling my own map system, since I dont make isometric games. Im gonna go with it, but it creates some empty spaces to fill. Such as: Current Game: Well I already have all my base things set around what SDL lets me do. No map scrolling, no pretty effects, nothing really special. So going ahead with the what Raymondo is allowing me to use I would have to basically code all of my game specific things to it. I dont see it being worth it to create what I have already if it doesent take advantage of the new options I have open. I could expand the concept of the game to have larger maps, new abilitys, etc... but I dont know how that would relate to what the game is. New Game: I could yet again scrap what I have and move onto something entirly different. I could use the 3d map system that he has and make, lets say, a top down Zelda-esque game which would be nice, but who knows. It defiantly opens the doors of what can be done, its just what would be the smartest choice to do. I dont have resources available, which means no art/music. If I wanted to make a game it would have to be something small scale, yet worth while for the new things I would be capable of doing. I donno, we will see... ## Patients Name So theres alot in a name. I mean, GDNet+ is payed for. I have a name at stake here. I mean, theres a reason I password protect my account, cause its name value. A name means alot. I dont want to tarnish ShoeString Games. Therefore im extending my game past my vacation. Why? Well things work, you can play it, hell you can even beat 4 levels. But why prolong the release? Polish, content, and value. Whats to say you will download and play my game over any other game out there, or just downlaod a rom of Mario or something? I want to polish this bad boy. Its going to be my first FINISHED game, and I want to make sure its something that people look at and go "Damn, SSG definatly put some work into this". Whats the Point? Well plain and simple, its fun. The control scheme, the buttons, the fluidity, its all there. It just seems like a decent product so far. I dont want decent, I want good, great, even AWSOME! So im going to take some time, add some menus, some music, and some new actions. The upgrade system will so far is the part im most excited about. If its so good, wheres the demo? Polish my friends, quality! When I get the menus/art/etc... tuned to a point that I feel comfortable about you will get an alpha and some videos (thanks to youtube). Im proud of what I did in 11 days, if I dedicate more time this will be something I can feel good about putting in the showcase, sharing with the community, and adding to my portfolio. Personal My roomate bought a WII, the new Zelda is awsome, and I love it (almost as much as my GF). Best Zelda ever, and I praise OOT. That says alot. Even the menus are cool. The WII definatly went in the right direction. Cheaper then the competition, and fun as fuck to play. Does it get much better then that? I hope they come out with some good first party titles, the big N needs some better games. I mean I got 20+hrs in Zelda, im on the third of nine dungeons and I havent even started on side quests. They have some time to get them out there before I need them, but I dont exactly see myself playing Madden or Cars... I need me some Zelda, some Mario, and some Smash!!! Also my GF bought me FFIII for the DS, man I got to much shit going on right now. Work So today after returning from my vacation I had a meeting with Raymond, and the big wigs. We went over what was in the game and what needs to be fixed before I can move onto the next big part of the project. Im proud to say that the comments they had fall into three catagorys : Fix/Solve/Uncapable Fix: Blunders ive made like spelling errors or small mix ups (building a wood building with bricks, making people group to close to the map borders) and just small fixes Solve: New content based on the tests we have run over, these will be fun to impliment :) Uncapable: Things beyond my control, engine level stuff. The majority of thigns were fixes and Solves, and 1 or 2 Uncapables. No big crashes, small errors on my part. I will move past this and fix my lazyness, mostly caused by faulty bootstrapping for testing purposes. I feel confident in my ablility and on my opinion have made the money they spend on me worth it. I feel so good about how things are going. It feels good to feel compitent. ## Untitled Game While designing this out, I came to the conclusion "if its not broken, dont fix it." I decided to reuse the map system from my previous projects since it already worked and has an editor for it. It would have taken me a long time to redue it and its just more efficient to use something that alreay works. Fortunatly it was a seemlessly simple task to do. I also created my Entity system which would explain the tree on the bottom. Next comes sprites :) ## Progression forward Platformer This are coming together so far great! Friday/Saturday was spent with a pen and my Wal-Mart cheepo notebook designing how this will work. Today was my first day of actual code. It was definatly a good idea to design it all out first. Coding it was easy and smooth, painless as best. The gui and all of its goodness are up and running. Health/Jewel display is in, as well as the score.I wont be posting a screenshot, as its nothing interesting worth looking at. Today most of the technical stuff was completed. I wrote out a nice handy 'Engine' class that handles this nice and smoothly. Tomorrow I will be working on the map/tile system. It should be pretty painless considering there isnt much functionality to it. After that is complete I can start working on the entity system. HomeLife2Win Its nice having my own place again. Raymond and I took a trip over to the local Staples and picked me up a nice desk, then swung by the EDI offices and picked me up a nice coding chair. Its nice to have a dedicated area to work in, seeing as I need concentration to work. I just shut the door, and code away. I will be snapping some shots of the "ShoeString Games Offices" so you all can see what I mean. TEHdev HopeDagger, your game is sweet. Good job. My only complaint is that the minimap looks to much like scribbles in MSPaint. Its fun, the controls are great, its just all around fun, good job. Derranged, nice progress, keep it up! Im still patiently waiting to play! Programmer16, what is this cool thing you speak of?!?!?! TrapperZoid, work on the fucking game man! I love your art, and if its anything like Pierre its going to be sweet, i still play that man! ## VACA in T-Minus 4 hours!!! TEH GAMEZORS As I promised, a more detailed look as to what will be going on. Look at the picture, then the number, its pretty simple :) 1. Anerexic mofo: You play as happy go lucky stick figure looking guy. "Why a stick figure Mr. SSG?" I will tell you why, I want to do the art myself. Its easy, simple. and can be emoted in many different ways. 2. Plunder for ye!: What is something that everyone likes to do, well collect jewels dummy :) . If your out and about, picking up stones your not sitting around being lazy, doing drugs, or just getting into trouble :). Chances are they wont be jewels when the game is finished. 3. "Insert annoying BEEP here": "But why health Mr. SSG?" Yet again, another great question, let me fill you in a bit. Well there will be baddies. In many different shapes and sizes. 4. For the Playa in all of us: A score, generic I know. I have never made a game that has one, there small, trivial, and it opens up a possiability I dont want to elab on yet :) 5. Dont let it hit ya on the way out: Start here, end here. Plain and simple 6. Holds your shirt together: Yea so ive come up with an idea for a unique control scheme. I like using both mouse and keyboard when you play a game. The keyboard will be used for movement, left and right. If you want to jump, click the jump button, if you want to parashute, click the button, if you want to pound the ground, click it. The coins that you collect are used to purchace the ability to do new moves. If you get to level three and you need a parashute, you might just have to play lvl 1 again to get some easy coins. Once you get to a farther level, you get a different kind of currency of greater value. AKA 100 coins could be 1 dollar. ETC.... That way you dont farm the easy levels. Im evil, muahaha. Thats essentially it. Now on the technical aspect of things you wont see: 1. I will be using TinyXML for my map/sprite files. Its just better, plain and simple. 2. SDL not XNA. Simply because I wont be playing in on my Xbox, I wont be selling it, its just for fun. That and my knowledge base of SDL is alot bigger then XNA, it would just help in the time frame that I have. 3. Technically speaking, this game is a learning experience for me. I want to try and use the knowledge ive gained from work to try and help my project along. Most of my games before have been a hashing together of code, this one I plan on designing to be easy to use and more stable then my previous projects. Any thoughts? Comments? Suggestions? Dontations?!?!?! Feel free, I love them :) Rant/Piss/Moan/Whine/Bitch So I got into a discussion last night with my roomate about work. He informed me (with his opinion) that being a programmer isnt something that can tire you out, frustrate you, or exaust you. Since its not back breaking labor there should be no reason for me to need a vacation from work, since I dont do much while im working anyways. I think that is fucking bullshit. There is two types of exaustion, Physical and Mental. If you look at code all day, debug, design, impliment, and just plain code, its TIRING! It is a mental strain to do it for long periods of time, days in a row. It can burn you out. My back doesent hurt, and my feet arent sore, but when you cant focus on anything because you spent all your mental energy trying to concentrate all day, you realize that programming games isnt like playing them. Its fun yes, but only if you enjoy programming. Side Note Ive also learned (thanks to work/Raymondo) that its BEST (AND I MEAN BEST) if you make a mockup before you work. Not only does it help you get the resourses you will need, it helps you make the game. If you design what you want and visually how you want it to operate, you dont end up coding on the fly, which from past experiences is a NO NO! ## KICKARSE!!! 10k!!!!! Fuck ya, 10,000 views. A small accomplishment to some, great news to me!!!!!! Thank you everyone for looking at my journal and reading my progress along up to this point, may there be another 10k to come! Platformer So starting tomorrow night, I am on paid vacation until the Monday following Thanksgiving weekend! I love that so much! So in retrospect I have decided that I will dedicate some of my free time to start AND FINISH a game. What game would that be? A Platformer. Eh? A regular old platformer? I have some great ideas, expect to see progress. I already started coding tonight and have already made some good progress. Expect more to come [smile] So with that I give you a mock up: I will describe whats going on in my next post, along with some progress screenshots/videos! THANK YOU EVERYONE This game is for YOU. This game is to make sure that the 10,000 hits dont go in vain, that SSG is actuially going to have something to show for his GDNET+ account. Thanks everyone for all of the support! YouTube Go look, there great! Link to YouTube Videos ## Bleh YouTube Believe it or not, I have only been able to find around 4-5 projects here that actuially have videos. Rav, you beat me to it, I didnt get to make the video for you before you jumped the gun and did it for me [grin]. Either way, if you have a video you would like to submit, drop me a PM or reply here so I can get them up there. Other than that YouTube now features the following projects: - MalakyAI - Rage Hard - Space MMO (From Ysaneya) - Angels 22 - Skirmish Online You can get to them at This Link Dev Man im sad. No more MalakyAI for now, since its been put on hold to help production of Malathedra. I was looking forward to that. It seems that all of my favorite projects on here die. First is was Skirmish, then MAI. Life goes on I guess. As to myself, still no fucking clue what I want to do, but I havent really put any though into it. My life is a cluster-fuck of goodness now. Im proud of the work I do while at my day job, so I dedicate alot of my though code wise towards that. I love my job, and I want to make sure I maintain it. Personal time wise im so busy with the new place/gf/ect.... Time is precious, and im not ready to give it away to gamedev yet. Personal I love having my own place. I just went out to target and bought picture frames/ candles/ etc... to furnish it with goodies. Its starting to become more home like. We also acquired a LOUD radio for the living room, the neighbors dont enjoy it to much, but whatever [grin]. I will post some screens of the place soon, just unpacked the digital camera :) ## XBL If you have a gamertag, I want it. Mines ShoeStringGames. Its nice having my own place again, I finially get the ability to play XBL. If you want to get your ass kicked in Halo, your done. Also got me some Gears of War. Stompy, get XBL so I can play ya in GOW! Programmer16, what games do you play on XBL? Your gamerscore is higher then mine too, dick. I got more achievements then you in Oblivion though, and you still cant date my character. Anyone, who else has XBL? Actuially who else has a 360? Personally I want the damn wii, that thing is going to take over my life. ## Untitled New Home Moved into the apartment on Sunday night. So far things have been going pretty good, still unpacking. Getting the cable/internet turned on tomorrow, cant wait!!! So far we still havent moved all of our stuff in, so ive been sleeping in the living room on a matress (my bed frame isnt there yet). The only thing that matters at this point is that the tv is on and the 360 is connected cause GEARS OF WAR!!!^!&^!&*^!(one!*)!*)# is out today! Dev related Havent done shit. Plain and simple. Been way to busy with life recently. I got the itch, but I havent scratched it yet. I just dont have a fucking clue as to what I want to do. I need to put more thought into this, but as ive said im so damn busy. I still get decent hits on my journal which is suprising considering ive dropped like 3 projects, two of which I never started, and most of my posts have no real GAME DEVELOPMENT content in them. Eh, weird world we live in YouTube I have begun uploading some GameDev related videos on there, I will post linkage once I get more. So far, theres only 3 up :). ## Kick ass! Well after six months of hell trying to establish my life again. I am now stock. I come with: 1. KICK ASS JOB: Software Developer for a living, go fuck yourself McDonald's 2. FAST CAR: 1999 Ford Escort ZX2. Standard running at 200+ horse, fuck yes! 40+ miles to the gallon average if I shift correctly :) 3. BACHLOR PAD: Two floors, two bedroom (roomate included), full basement, porch, backyard, and private driveway.$750.00 a month.

4. HOTTIE: Got me a nice little peice if I do say so myself. Not a whore, nor a druggie. On top of that shes attractive and shows me that she cares

It was a great deal, unfortunatly I couldnt redeem any coupons or anything, and the sales tax here in MASS is pretty high, but it was worth the agony!

## FRAPS!

I recently noticed that I am somewhat a backup storage device for Gamedev. In the past two months if there has been a demo in someone journal, I got it. If theres been a movie, I got it. On top of that, I actually have neatly arranged them into appropriate folders for each person who lives here in journal land. So I've come to two different points:

FRAPS:
Please, I beg of you, start using FRAPS. Download FRAPS here! We are now living in the "High Speed World". Downloading a 50meg video takes me no longer then five minutes, if that. If you don't want to release a demo, make a video. I cannot speak for the rest of the community but every time I see a new entry in a journal, I skim through for a link first before I read. Its easy, painless, and please just do it!

You Tube
I have recently been using a lot of You Tube, A LOT! No matter how much I search for some indie games on there, I cant find any. I have been debating if I should use my account on there to host some Gamedev.net indie games. Maby some Rage Hard, a little Angels22, MalkyAI anyone?

Development Side
So with help from the Raymonster I have so graciously gotten myself a home computer, tawoot! Fortunately for myself its a beast for its age (it was used as the development machine behind Morning's Wrath) and with the addition of the 120gig drive I added in, I love it! Unfortunately I am looking for my own place now so I have been living in my roommates parents house. Not much room there as it is, since theres nine people living there themselves. This predicament forces me to "Have a three foot experience with a one foot setup". I have myself a 17in monitor but are forced to sit like 3-4 feet away on a couch to use it. My lab serves as my keyboard tray and the pillows I stack next to me are used as my mouse pad. It's not my dream setup, but hell it works!

Its been making me think though. If you worked at Burger King all day would you want to go home and cook some whoppers? I develop software 40 hours a week. It makes me wonder if im going to have the drive, or the same experience I used to when I go home to work on a game. I will see how that one goes. Not only that but juggling work, a social life, gf, and falling in love with my Xbox360 I now face what most people on the dev run into, lack of time or motivation.

Most, if not all, of the game ideas I have come up with I have no desire to work on. I have been fantasizing of the games I have always wanted to make:

- MMORPG: I have followed indie MMOs for years, YEARS. DragonSpires, Dransik, and Whispers of Akarra mostly, I was also around Mirage Online before it was sold and striped into Player Worlds. I like the idea of a community, a living breathing, striving economy. The problems I foresee with that are:

1. Lack of knowledge: I do not know how to do network programming. I would like to use a network library as to not need to program all of the network code, but I have not seen one that can be used with c#, and I don't want to move back onto SDL with C++. I think I can move forward and XNA is the boat I want to sail out on.

2. Lack of Art/Resources: It takes a lot of art to get a MMO set, it also usually needs updates, which add more to the community.

- MUSIC BASED GAME: I have always loved music. I love metal mostly. I have always wanted to make a game that heavily incorporates that style of music, yet the ideas of fresh and interesting games don't just pop into my head.

- ZELDA ESQUE: Now I love Zelda! I LOVE ZELDA! I FUCKING LOVE IT PEOPLE!!!!! My dream for making games has always been to make something of the calabur of OOT. That game made me want to make games, and I still compare everything I've thought of wanting to make to it.

This brings on limitations. I don't know 3D programming. On top of that I don't think I have the drive or time right now to learn it. I would rather focus on my 2D development and hammer out my GAME DEVELOPMENT skills. Thats what I strive to be. I am not a Graphics Engine Developer, I'm not a Network Programmer, or an Engine Programmer. I am a GAME DEVELOPER. It makes it difficult because with all of these desires I have, I'm faced with a delema.

I dont know, enough rambling. Any incite?

## FRAPS!

I recently noticed that I am somewhat a backup storage device for Gamedev. In the past two months if there has been a demo in someone journal, I got it. If theres been a movie, I got it. On top of that, I actuially have neatly arranged them into approprate folders for each person who lives here in journal land. So ive come to two different points:

FRAPS:
Please, I beg of you, start using FRAPS. Download FRAPS here! We are now living in the "High Speed World". Downloading a 50meg video takes me no longer then five minuts, if that. If you dont want to release a demo, make a video. I cannot speak for the rest of the community but every time I see a new entry in a journal, I skim through for a link first before I read. Its easy, painless, and please just do it!

You Tube
I have recently been using alot of You Tube, ALOT! No matter how much I search for some indie games on there, I cant find any. I have been debating if I should use my account on there to host some Gamedev.net indie games. Maby some RageHard, a little Angels22, MalkyAI anyone?

Development Side
So with help from the Raymonster I have so graciously gotten myself a home computer, tawoot! Fortunatly for myself its a beast for its age (it was used as the development machine behind Morning's Wrath) and with the addition of the 120gig drive I added in, I love it! Unfortunatly I am looking for my own place now so I have been living in my roomates parents house. Not much room there as it is, since theres nine people living there themselves. This perdiciment forces me to "Have a three foot experience with a one foot setup". I have myself a 17in monitor but are forced to sit like 3-4 feet away on a couch to use it. My lab serves as my keyboard tray and the pillows I stack next to me are used as my mouse pad. It's not my dream setup, but hell it works!

Its been making me think though. If you worked at Burger King all day would you want to go home and cook some whoppers? I develop software 40 hours a week. It makes me wonder if im going to have the drive, or the same experience I used to when I go home to work on a game. I will see how that one goes. Not only that but juggling work, a social life, gf, and falling in love with my Xbox360 I now face what most people on the dev run into, lack of time or motivation.

Most, if not all, of the game ideas I have come up with I have no desire to work on. I have been fantasizing of the games I have always wanted to make:

- MMORPG: I have followed indie MMOs for years, YEARS. DragonSpires, Dransik, and Whispers of Akarra mostly, I was also around Mirage Online before it was sold and striped into Player Worlds. I like the idea of a community, a living breating, striving economy. The problems I forsee with that are:

1. Lack of knowledge: I do not know how to do network programming. I would like to use a network library as to not need to program all of the network code, but I have not seen one that can be used with c#, and I dont want to move back onto SDL with C++. I think I can move foward and XNA is the boat I want to sail out on.

2. Lack of Art/Resources: It takes alot of art to get a MMO set, it also usually needs updates, which add more to the community.

-

## Shaweet!

Firefox 2.0

So after installing the new Firefox and looking around here on Gamedev for some reviews of it, I stumbled across the addon for it. All I have to say is [grin]. I do think theres a few things that would be nice to be added:

- Make it so you can highlight text, then select to make it bold/itialic/underlined

Thats all I can really think of. Other than that, its the shit!

## To Mushu!!!

Pointless Yet Relevant
">Do The MUSHU!!

Game Development
So the Raymonster so kindly gave me a computer to work on since the home computer that the hell hole im living at makes it impossable to dedicatedly work on anything at all! So hopefully within a few you will be graced by a little XNA game ive got in the works, hope you enjoy!

## Untitled

Tech junkie chicks rock, and I love them!!!

P.S. Broken knees suck, it does this thing where it takes all the fun things you do every day, then it rapes them from you and makes your ass sit on a couch all day!

## JellyJam!

So to help me learn XNA im going to be making a new game, woot!

The Plan:

I want to make a game using XNA that is takes into account a PC and an Xbox360. I dont mean im going to try and publish the game on either, but what I mean is design it to use both a keyboard and a monitor and a Xbox360 controller and a television screen.

I also want to pratice my Inkscape skills, as I like the ease of use and the style that it creates.

This game is also for learning purposes, I dont want to spend more then a few weeks working on it at most.

The Design:

The game will have you play as a Jellyfish in the middle of the ocean. You suck in water and release it to propell yourself in the direction you are facing. The objective it to collect items while avoiding colision with obsticles*. It is similar to the ribbon game found on cell phones.

Implimentation:

I plan to prototype a few ideas that I wish to impliment in future games that the XNA library makes possable. Those ideas are as follows:

Rotation: Since ive been a SDL programmer I wasnt aloud to do much with my surfaces. I want to have it so that you rotate yourself in the direction you want to go, and it will launch yourself in that direction.

Skelital Animation: Each part of the jellyfish will be seperate, allowing for easy to do animation. This will definatly be the most interesting yet complex part of the game to design and impliment.

Alpha: This may seem very minute but with SDL something such as Alpha was very computation heavy. I hope to impliement this to add to the enviornment of the game such as looking like your in water, seeing throught the jelefish, etc...

Entity based world: The way I wish to design the levels is to have a large blank surface where i can place entitys on such as the fishing nets, sharks, sharp coral, etc...

The Concepts:

## The PAIN!!!!

Yup so last night I fell, hard. I got droped onto my kneecap, which in turn shattered it. Now unfortunatly im bed bound, cant do anything till I see an "orthopetic surgean" (excuse my spelling). Fortunatly my jobs really nice about this so it looks like I get a small vacation and then I can start working from home while I have to be stuck on my butt. The irony is since I was 16 I never had health ensurance, now that I have it from work, I go out and bust my leg.

## Untitled

A whole day debugging and ive come to a conclusion:
Not calling super makes me

ANGRY