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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

The programming adventures of CJW

Entries in this blog


In at Number 3

Today I added the ability for the engine to run multiple windows. Yippy!

Tomorrow will be the day I will have to work on another project of mine, perhaps the day after I can add another feature.

Second Entry!

As expected the entry after the first is the indeed the second.

A little about my project:

From above(edit: below) you can see it is mentioned that I am creating an API independent engine. The idea of the engine is that a new API can be plugged in very simply through the adjustment of an XML file containing a list of all the available API's for each of the different interfaces; one for user input, one for the network adapter, another for graphics etc.

So far it is being created in the worst method possible, the evolutionary design. The reason for this is because I find this the best way I learn, unfortunately this way of learning is very inefficient and it would be much more practicle to learn from others mistakes first, then my own. However, I'm just not like that.

At the moment there is around 40 items on my not-so-neatly laid out todo list. For the time being I am focused on getting the engine to support multiple windows, and although it is a fairly easy concept there was some redesigning necessary because my original code did not support this idea.

Once I arrive at university after my preposterously long travel in and I will be greeted by my badly organised timetable where I have 5 hours spare between my first and second duties of the day. I will hopefuly have some time to work on the project then, and when I arrive home I will probably do some more work on it then.

You shall see tonight whether or not I accomplish any of these goals.

First Entry


Being the first entry into my journal I should explain what my project is about. At a very basic level it just an API independent Engine written in C++.

I will update the journal tomorrow with the events of tomorrow!
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