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In case any of you find yourself my current proverbial pair of shoes of searching for a game job out here in the Wild East, take heed. After putting my resume up on various resume-put-up sites, I get a call from an HR staffer at Comsys, inquiring into my experience with C++ and DirectX. I replied enthusiatically, not having much luck as of late in the "getting interviews" department. We traded back and forth info on my credentials and set up a phone interview time for Friday, 1 PM. It's only after I hang up that I realize, in my haste, I forgot to inquire as to the job description.

Friday comes and goes with nary a cute ringtone from my cell phone. At this point, I'm wary but still desperate, so I call Comsys back, inquiring into the lack of interviewing and knowing what the job is and all that. Call back comes a few days later. Oh, I'm sorry, we meant to reschedule you for Monday as it works out better for our interviewers. We'll also send you an e-mail concerning the job description. Does that work for me? Sure, my steady diet of Chipotle and Coke is draining my bank account slowly but surely. I'll tag along a little longer.

The sun rises and sets on Monday; no interview, no e-mail. My crisp professional persona and witty but appropiately demure interview quips are collecting dust. I decide, out of morbid curiosity, to call back Comsys again to get some explanation. Oh, the interviewers totally forgot! We're so sorry! Is Wednesday, 1 PM OK with you? Sure, lady.

At this point, I've written off the company as a joke. Even if I did get hired by them (eventually), the thought that future business matters like, I don't know, my paycheck would be treated with such obliviousness freaks me out. I guess the lesson here don't trust companies that call you out of the blue after trudging your CV out of the millions on a resume website. I'll keep you informed if this third proto-interview comes to pass...

On a lighter note, I've taken that first tentative step into the realm of "I think I'm pretty sure I know what I'm doing...sort of" by authoring what I believe to be a Gamedev article. The article provides and discusses a windowing class that I use regularly which encapsulates much of the perenially reused Windows code into nice, neat methods. I would greatly appreciate any feedback from the journal reading community (since you're reading stuff anyway) on my nascent article and/or the corresponding code. Thanks a whole bunch!
Yesterday, I attempted to rev myself up to restart the animation project I had messed up earlier on (see Feb 26), but the Motivation Gods weren't giving me the juice. I wasn't feeling...animate-y. So, to prevent myself from a complete loss of a workday, I spent the better part of my day toiling over MS Paint, crafting myself a business card logo out of nothingness. The laws of thermodynamics have nothing on my Paint skillz.



In hindsight, it looks a lot like the Super Metroid logo, which wasn't my original intent, but I think I can play it off as an homage. As I'm not really any sort of artist, I was impressed with how not horrible this came out. Anywho, it's going on my business cards, so be on the lookout!
Yeah, so, at DigiPen, we had a class in Advanced Animation Techniques, one of which was "hierarchial models and animations", which involved treating a model as composed of "joints", each with its own local translation/rotation matrix. Our first project involved implementing this, which I attempted to do with DirectX. Apparently, they had a very similar but differently named idea called "skinned meshes", where a model is composed of "bones", each with its own matrix. I spent a lot of time and code effort translating between my two interpretations of the concept. For some reason, it didn't hit me that the two were the same until just recently. How I make it out of bed each day, I'll never know...
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