Adventures in Game Production

Profile
Dallas, TX USA
Rantings on the game business and anything else worth writing about.
56 comments
38 entries
Advertisement
zer0wolf
May 06, 2011
New GameDev.net Challenge!
See my post here - http://www.gamedev.n...-dev-challenge/

I did one of these something like 3 years ago and thought it was cool, and I figured it was time to do it again. It is a weekend challenge, theme announced on Friday at noon, 72 hour window for development, and cool prizes will be up for grab…
1,856 views
zer0wolf
February 18, 2011
Where the Jobs Are
I'm not sure how long this entry will be, but this is just something that has been on my mind. In the games industry news we are constantly seeing studios laying off. Back when was I was interviewing around I had two different companies close the position (without hiring anyone), with one of them a…
1,401 views
zer0wolf
December 02, 2010
Job Search Metrics
I promised a summation of my job search metrics awhile ago, and now I'm finally sitting down to finish compiling it and to write it out. Not sure if anyone will find this useful or beneficial, but I figured I'd throw it out there just in case [wink] Some of these numbers may be slightly off, due to…
1,539 views
zer0wolf
November 19, 2010
Hired!
I'll keep this short because I'll be writing a follow-up entry with metrics on my job search within the next few days. I'm now employed again! I'll be joining the Zynga Dallas team as a Producer in about a week and a half. w00t!
1,967 views
zer0wolf
October 05, 2010
Interviews :)
Well, I wrapped up my face-to-face interview with Bioware Austin about an hour ago and I have a face-to-face interview with Toy Studio in two days. I'm keeping my fingers crossed!

To provide more actual substance in this journal entry, listed below are 10 questions that I have had asked of me, and y…
1,755 views
zer0wolf
September 14, 2010
The Job Hunt
Hey all, I figured I'd pop back in and write a bit of an update. Maybe you'll find something of interest to yourself, or think of something useful for me [wink]

First, I'll talk about resources I've used in my job hunt. They boil down to two categories - connections and websites. Connections is usin…
1,554 views
zer0wolf
August 28, 2010
Time for a new chapter
So, I'll be straight forward - I was laid off a week ago. Our studio went from about 20 people down to 6 in a matter of two weeks. The last year has been an absurd ride, having a couple of months invested 300+ hours at work away from my family and now I am jobless.

I know, I sound bitter. I am a lit…
1,501 views
zer0wolf
June 24, 2010
Making the Cut
We have hit the home stretch of development with our RC date for the Wii coming up in exactly 5 weeks and 1 day! What does this mean? Lots of overtime, focusing on essential remaining tasks, and making the cut list.

Over the past week especially we have gone back and forth a bit with the publisher o…
1,164 views
zer0wolf
June 13, 2010
A Look Back
I keep saying that I need to post more regularly here, but it never happens. The thing is though is that I really want to. I find the GameDev.net Journals much more so interesting to read and I find the community much more exciting than when you look at "Expert" blogs such as on Gamasutra, MSDN, et…
1,415 views
zer0wolf
February 06, 2010
LoveRTS Roadmap
I haven't been able to play with this pet of mine much since I started it, but I have had a chance to get a few things up and running -

* Builds maps out of tiles
* Player can pan around the map by putting their mouse near the edge of the screen, or using WASD or the arrows keys on the keyboard
* Load…
1,310 views
zer0wolf
February 05, 2010
Constant Velocity along a Vector?
OK, I feel pretty dumb here. I know I've seen the solution to this before, but I'm drawing some blanks here. I'm working on a basic RTS prototype with Lua and Love, and I'm having difficulties getting my ship to smoothly move at a constant speed to wherever I click. Right now my below code basicall…
1,077 views
zer0wolf
January 30, 2010
The Small Guys
I had an interesting experience today, which I found to be pretty damn amusing. I'm producing the lead SKUs for, from my perspective, a pair of fairly high profile titles. Lately I've been dealing with the headache of out sourcing art assets for these games.

We've been looking for out sourcing stud…
1,027 views
zer0wolf
January 08, 2010
Big Fat Liar (I am)
OK, so I pretty much suck. I haven't posted a follow-up to my last entry when I promised to give details on my Love project the following day.

I've been working as a Game Designer for the past two and half years and have been itching to try out a Producer role for awhile. The project that I am curre…
971 views
zer0wolf
January 04, 2010
Making Love
I can't ever really talk about much of anything I work on at work due to restrictive NDAs and our projects not being publicly announced as us working on them until the last minute (the joys of working at a work-for-hire studio). Due to this fact, I've been struggling for some time to think of thing…
961 views
zer0wolf
August 31, 2009
Family Fun Football
Just over year ago I moved to Austin to work on a new title at a brand new studio. We were well into production when we had a series of curveballs thrown at us. These curveballs causes a completely new direction, which became Family Fun Football. To say it has been emotional would be an understatem…
861 views
zer0wolf
April 02, 2009
My Brute
In general, I'm not a big fan of the gazillion flash based games spread all over the internet. Today a coworker of my pointed me to mybrute.com, where you make a "brute" and fight other people. You get stats and the game automatically generates a 2d brawl between your brute and whatever other brute…
866 views
zer0wolf
March 21, 2009
Miscellaneous Updates
I've really got two updates to throw out -

1) I have a new interview up on tech-artists.org with Jen Bahan, Rigging and Technical Animation Supervisor at Rhythm & Hues. Click on the link and check it out [wink]

2) The new name for the studio I'm working at is finally "public". The name is Seamles…
801 views
zer0wolf
February 18, 2009
Design Workshop I Session I
Due to the weird way things have been happening at work, details of which I can't get into, people have been a bit down and disoriented. I decided that trying to revive this "university" concept a coworker of mine had tried before to get rolling at our old studio would be a good way to get people p…
816 views
zer0wolf
January 30, 2009
Hiring a Boss
We've been in a weird predicament at work. How often are you working on a game and the publisher decides, "You know what, our original strategy probably isn't going to work out, so we've decided you guys should switch platforms, we'll give you another year of development time, and we're going to gi…
730 views
zer0wolf
January 29, 2009
Updates on Life
Ok, I admit, I really suck. I haven't been maintaining this journal nearly as much as I ought to. I even let it expire. *gasps* Well, I finally renewed it with a whole year, so maybe it'll work out better this time.

Since my last journal entry I've had a new kid, a baby boy! My wife and I welcomed h…
983 views
zer0wolf
September 26, 2008
Just a couple of updates
I've got a new interview up with Jason Parks, Senior Technical Artist at Sony Online, on TAO.

Didn't mention it before, because I wasn't sure about it, but Little League World Series 2008 was released at the same time as Garfield and I got a Special Thanks in that one for spending a couple of weeks …
818 views
zer0wolf
September 05, 2008
tech-artists.org (TAO)
For the past month or so I have been working on tech-artists.org, a website started by Bioware Austin Technical Artist and gamedev.net member, Professor420, an active member of the Visual Arts forum. It is a really neat community for those who are professional technical artists to swap tips, trick,…
864 views
zer0wolf
August 12, 2008
Pleasant Surprises
About two weeks ago the first game was released with me being credited in it. That game was Garfield's Fun fest. A few months ago I stepped away from Iron Chef to redo all of the level collision and item placements in the entire Garfield game within a few day's time. It was a nice break to do somet…
691 views
zer0wolf
July 31, 2008
Hello Austin!
I am now in Austin, TX, and I am going to be starting my new position as Studio Designer on Monday. The project I am going to be working on (and have already started working on a little bit) is mind-blowingly cool, especially for a guy who just squeezed his way into the industry a year ago. I've go…
1,066 views
zer0wolf
June 17, 2008
Of Menus and Men
I promised a long time ago that I would write a thing or two about some of the things I've learned with my experiences as a designer. My first topic isn't very glamorous, but every game needs them - menus. I am going to discuss a very important topic with menus, and that topic is efficiency.

Menu Ef…
918 views
zer0wolf
March 11, 2008
Breaking the Silence
Yesterday morning the publisher of the game I've been working on for the past 7 months officially announced the title, including acknowledging that my company is the developer. I have been so badly wanting to be able to talk about it in my journal, but I haven't been allowed to due to my NDA! That …
1,024 views
zer0wolf
November 02, 2007
Not dead yet ...
I wasn't paying much attention and I let my GDnet+ membership expire. Oh teh noes! In any case, I'm back up and running with this journal, which makes me feel all warm and fuzzy inside.

I'm leaving this weekend for a field training exercise with the Army (yeah for sitting out in the cold for hours o…
873 views
zer0wolf
October 03, 2007
First Month as a Game Designer
Okay, so actually it has been a month and a half now. I still figured that I'd go ahead and write up an entry about a few things as I look back in retrospect.

First off, I'm loving this job. My coworkers in general are great people and it is really awesome working with a bunch of people who enjoy th…
1,065 views
zer0wolf
August 27, 2007
The Shower - A Place to Think
Everyone seems to have their spot for clearing their mind and thinking of ideas - whether it is locking themselves into a room with no noise and a computer in front of them or sometimes lying back on their bed and letting their mind wander. For me, my place of zen seems to be in the shower. It is h…
944 views
zer0wolf
August 22, 2007
1st Week as a Game Designer
Well, I started work last Wednesday, so I figured this would be a good time to reflect on my first week as a game designer.

Day 1: I spent all day doing things like setting up my company e-mail address, Messenger client, e-mail client, etc. I also made a list of things that I'd need to bring in from…
826 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement