Rarely Spoken

If you only read this journal, you wont be reading much at all.
51 comments
43 entries
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Colin Jeanne
October 04, 2007
4E6 PyGame
I've decided to try to use PyGame for my entry. I have some experience with Python and PyGame looks (and I hear is) easy to use so hopefully that will help speed up my development process.
1,272 views
Colin Jeanne
September 29, 2007
The 4e6 Adventure! (Help)
I havent done much personal programming in a long time. Due to a number of reasons it's probably been about six months since I wrote any code for myself but inside I've been starving for a reason to code again.

Maybe 4e6 will help me out with this?

Here is my idea for a 4e6 game (I'm sort of fleshing…
1,081 views
Colin Jeanne
November 28, 2006
Some Experimentation
Just a short bit of what I've been playing with recently.

I still work on my CMS off and on and recently I've been experimenting with REST. In my old design each module had a function called GetContent() which would be passed an array of POST variables and an array of parameters coming from the URI.…
863 views
Colin Jeanne
June 05, 2006
4E5

4E5

I'm going to try to create at least one game for 4E5. I think last year my project was too large artistically for my abilities and so this year I've greatly scaled back my plans for how much artwork is necessary. Hopefully this will allow me to focus on the part that I can actually do.

I have two pl…
1,020 views
Colin Jeanne
April 02, 2006
Happy Yesterday!
I almost completely forgot that yesterday was April Fools! The only reason I remembered was when I saw the Flipcode-style forums. In light of the celebration here is a very clever April Fools prank

In other news, yesterday I bought a Dell E1505 with and upgraded it to have a DVD-burner. It has more …
975 views
Colin Jeanne
December 27, 2005
Another Game
I'm trying to work out the concept behind a small puzzle game. The general idea that I want to work with is this:

It's a 2D game in which the user is presented with a row of bamboo shoots of varying height. There is a panda on the bottom which can eat the shoots, one section at a time. When a sectio…
1,168 views
Colin Jeanne
December 25, 2005
Merry Christmas!
As a gift from me to you I updated a game that I originally wrote a couple of years ago. I present Herman and the Falling Rocks - now with physics!
948 views
Colin Jeanne
December 22, 2005
Hello There
I've taken quite a break from my journal and programming in general [sad]. I'm going to try to get back into the game by working on my CMS some more (I've made quite a few changes since the last time you saw it) and possibly writing a small game and submitting it as a showcase entry. Maybe some oth…
953 views
Colin Jeanne
September 26, 2005
Creating A BBCode System
I havent been coding too much lately. School just burns every desire I have to work on my own projects unfortunately. This piece of code is actually one of the last things I worked on, finishing it last month.

Creating a BBCode System In PHP
Earlier posts were about the creation of a CMS and blogging…
1,274 views
Colin Jeanne
August 15, 2005
Yay!
Way back in June I applied for a web designer job at UC Berkeley. After more than a month without reply I figured that they had forgotten about me [sad] But about two weeks ago I got an email acknowledging my application and asking me for an interview!

My interview was on Friday and they asked me to…
958 views
Colin Jeanne
August 14, 2005
RASSEN FRASSEN! Grmblegrble
So I have this old Compaq Presario 4712 that I wanted to donate. I've tried to use it as a Linuxbox for learning but its 166MHz P1, 40MB RAM, and 2.1 GB HD were too limiting especially when I got to use an HP Pavillion 8565C for that instead. I figured I'd do a good deed and put Win95 back on the m…
1,247 views
Colin Jeanne
August 03, 2005
Humph
I've become really unmotivated recently so I think I'm going to take a break from programming. Hopefully I'll still be able to produce a 4E4 entry but I dont think it will have all the features that I've described.
859 views
Colin Jeanne
July 26, 2005
Stupid Humans!
The latest system I have is an N64 (well, if you exclude my DS) and generally I'm pretty satisfied with not having anything newer but every time I see that commercial for Destroy All Humans I cant help but want a new console so that I can play it. According to evolutional it has the voice of Zim!

*s…
671 views
Colin Jeanne
July 23, 2005
Many Yays!
Yay #1: Today was my birthday. Last year I gave all of you ASCII Pie but since I gave you ASCII Pie not too many entries ago as well I wanted to give you something cooler.

Some time ago I broke my ASCII-Art editor program which brings me to Yay #2:

Yay #2: I have a better version of my website which …
797 views
Colin Jeanne
July 21, 2005
Thread Style
Long story short: which do you prefer, a hierarchical representation of a discussion (like the comments on LiveJournal) or a single-threaded modal (like the Gamedev forums)?

Long story long:
I'm finishing up comments in the blog part of my CMS software but I'm not sure what type of thread style the c…
846 views
Colin Jeanne
July 20, 2005
4E4 Progress
To be honest I've lacked a lot of motivation to work on this project [depressed]. I usually code a little something every couple of days but there hasnt been any major progress. I think I'm at one of those "so now what do I do?" points, you know what I mean? There's a lot I know I can do but I thin…
771 views
Colin Jeanne
July 08, 2005
So Long MySQL
Thus far I've been using MySQL 4 for my CMS but it doesnt support sequences and I need them. Fortunately my host also supports Postgres SQL 7.4 which does have sequences. Yay!

I need sequences because I've made a change to my blog's database schema: an entry and a comment are now the same thing. Eac…
800 views
Colin Jeanne
July 05, 2005
A Change of Plans
A long long time ago (maybe summer of 2003?) there was a lounge minicontest involving ASCII animation. I participated and began what would later become ConsoleLib: a Win32 console wrapper/utility package. The other day I wanted to update an old VB6 gravity simulator to include electromagnetism but …
756 views
Colin Jeanne
June 28, 2005
How Depressing
So, I tried to draw some of the graphics I'll need for my game but that just ended in disaster. I guess I'm ok at drawing things from directly above or directly across but once I try to add in a little perspective my drawing goes from bad to worse. [sad]

I think I need an artist for my game or at le…
730 views
Colin Jeanne
June 24, 2005
4E4

4E4

I've started working on my 4E4 game. This is the final storyline (at least this is what I plan on being the final storyline [smile])

You're a programmer who has just finished creating your very own humanoid robot. Since you've been working all day on it, you hit the hay after you put the finishing t…
786 views
Colin Jeanne
June 21, 2005
CMS Progress
I have a basic version of the CMS up. If you decide to play with something and find out a way to break it please email me.

I'm also going to start using Smarty since I found out my host has it. This will allow me to remove the ugly HTML that currently lives in the PHP files and place it elsewhere. T…
761 views
Colin Jeanne
June 16, 2005
4E4!
I have a storyline now. The game will be about a programmer who has been taught in the martial arts who will be searching his city for the parts of his stolen robot. The city will be infested with zombies because, well, what else are you going to fight? Pirates? Let's be realistic here, pirates don…
742 views
Colin Jeanne
June 15, 2005
First Blog Milestone
At this point I can administer the categories, owners, and entries of the blog. Privacy levels seem to work right now (although I did squash a few bugs where they wouldnt take effect). InnoDB is a lifesaver with its foreign keys and cascading deletion! I havent yet implemented the comments because …
659 views
Colin Jeanne
June 11, 2005
Blog Progress
It looks like the administration of the blog is nearly complete. I just need to add in the creation/modification/deletion of entries and I should be done with that. Hopefully that will happen tonight.

Next I have to write the part that generates content for normal uses, that is the area to add/modif…
687 views
Colin Jeanne
June 08, 2005
Time For The Blog Module!
Time for a more specific description of the blog module!

Main Features

  • Addition, modification, and deletion of entries (duh!)

  • Each entry may be placed in one or more categories

  • Support for comments

  • Per-entry privacy levels

  • Multiple owners



Addition, Modification, Deletion
These actions should be done using …
763 views
Colin Jeanne
June 07, 2005
4E4 = Awesome
I've been trying to think of game ideas for 4E4 all day. At first I thought it would be fun to make a game that was primarily based on a good story about a hero's journey but then I realized that it takes a lot of hard work to first create a story and second to make it not suck. All of that comes b…
794 views
Colin Jeanne
June 07, 2005
The Core CMS Works!
First, the paging class worked nearly perfectly out of the box. I only had to change the condition on the for loop when showing the page numbers but otherwise it was smooth sailing. Yay!

In other news, the core of the CMS (the administration of modules and users) is in a working state. Double yay! T…
742 views
Colin Jeanne
June 05, 2005
Paging Owns Me
So it looks like I've completed all the login/registration stuff and I've implemented member profiles and member profile updating (by the owners and admins). While writing the profile system I've decided that in some later version of the CMS modules will be required to supply member information (if…
828 views
Colin Jeanne
May 28, 2005
The Solution: Part 2
I decided to try to force each module to implement a very specifically named class with some very specifically named members. The name of the class is based on the file name that the module is defined in: admin.php's class name is admin_interface, cudb.php's class name is cudb_interface. Each class…
730 views
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