Frog Blog

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The official blog of Froghaus.
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14 entries
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froghaus
April 25, 2007
Heights? More Like Hiatus

The team is on a bit of a hiatus at the moment. This whole long distance thing just doesn't work, let me tell you. When I get back to Minnesota (mid May) we'll be back in action. Until then, we're reworking our website, planning some more stuff, and thinking about life.


I'd like to take some time, h…
691 views
froghaus
March 21, 2007
Screenological
A test screen of the WIP Asparagus. It is running and it is beautiful.


739 views
froghaus
March 21, 2007
Put put put puttering away
Taking a bit more grit than we'd hoped. Just wanted to post to say that we're still working on Asparagus. It's been rough. I'm living in New York at the moment, until June, and the guys are back home in Minnesota, so it's tough communicating/working over the distance, but we'll manage.

Currently, we…
616 views
froghaus
January 29, 2007
Give Us A Month
Give us a month and you'll be seeing some action from our front. I apologize for the lack of updates. I've been hyper busy with design, business, and such things on the Froghaus front and moving on my personal front.

Hope everyone is having a great new year so far.
711 views
froghaus
November 13, 2006
The Mission
So, things are slowly progressing. Mr. Chounard progresses on the second milestone and we discuss how/what to implement in scripting. We're using Lua to script, XML for data, and PhysicsFS for data holding.

The game is coming along well. We're extremely excited to show you what we've been working on…
667 views
froghaus
October 14, 2006
Planning
I've enlisted the help of a friend in order to develop a clearer documented picture of what it is we're aiming for with Asparagus, that way we have a better roadmap to our goal.

I've never been as good at writing things down as I should be, and have certainly paid the price enough times to where you…
485 views
froghaus
October 01, 2006
Spelling Errors Rule
Totally said "Shooting Fore" on accident. Should have been, "What We're Shooting For". However, I was running on 0 sleep after working a 92 hour workweek.

I picked up a second job in order to pay for contract work to be done for Asparagus. It's a bit tough, but to be honest, it's the best way to go.…
452 views
froghaus
September 25, 2006
What We're Shooting Fore
Here's a rough concept of what we're going for. All actual game art. Not actual running.



Ahead on our way, eh?
679 views
froghaus
September 18, 2006
Pieces Coming Together, Chaps!
Evening, folks. Or, morning. Or, afternoon. Depends on your location I imagine.

Speaking of which, what is the official cut-off between afternoon and evening? I've always been told 6PM. Eh, guess it isn't the end of the world if I don't know.

Things are coming along in a fashion as only witnessed in …
487 views
froghaus
September 02, 2006
Designing For Dummies
No, I'm not implying that we're making a game for morons. But I am saying that I could use a book that just flat out says: here's your checklist of things to do.

Oh well, learn as you go. And nobody's been a better teacher to me than experience.

I've been working on a series of milestones for develop…
580 views
froghaus
August 23, 2006
Turn Away
I've come to the conclusion that I'm really not interested in reading many game development books anymore. For the most part, they seem so entirely focused on systematic game design and the doom-and-gloom outlook for indie developers, that you can't help but get depressed when reading them.

I'm tire…
457 views
froghaus
August 12, 2006
Addiction?
Ladies and Gents, the emotionally stable and promisingly fantastic Jesse Chounard is in the house. Utterly fabulous. Hope you're doing alright, old bean.

My experience with programmers has been ... less than extraordinary in past attempts. So, this time around, we're designing the whole game (graphi…
604 views
froghaus
August 11, 2006
Wow. We're ... Popular?
Wow, comments already. Fantastic!

In reference to the comment on Clouds... yes, I've heard of it. Now that I have BootCamp installed, I can play it on the Mac and intend to check it out.

I suppose I should introduce ourselves a little further. The team at Froghaus is comprised of Jesse (myself), Matt…
626 views
froghaus
August 10, 2006
It Begins!
I figured it would be advantageous to Froghaus if I were to purchase the GDNet+ subscription. So, I did.

What is Froghaus? It's a bit difficult to explain, so let me give you my best description.

I remember being a kid. I remember sitting in my backyard at home, swinging on the swingset that my dad p…
439 views
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