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Entries in this blog

C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C# C#...

I'm learning C# from the book "Professional C# 3rd Edition" in a vain attempt to move my IT career away from technical support and in to software development. You can do shit like that when you work for a small business. I am sick of pandering to people who lose their word documents or need help installing a wireless PCMCIA card.

I don't imagine this will take me too long as I am very well acquainted with another language, C++, which, as I understand it, is much more difficult to learn than C#. I am not exactly starting from scratch either.

Render Targets

Today I added off-screen render target functionality to my engine. It is done in such a way that the render targets can be added to my engine's "skins" (a combo of one material and eight textures) as a texture. This should be good for special effects. I think I am going to use it to do planar reflections next and see if I can make some decent looking water [smile]

I finally ordered the book DirectX 9 User Interfaces: Design and Implementation. I have been procrastinating on it for ages but I really want to make a DX GUI now too. The catalyst for me was I got it GBP10 cheaper through Amazon Marketplace. It is dispatched from the US though, so I can expect it in around 14 days time. Harrumph.

Grass Shader

Got the ATI real-time grass shader working with my engine in it's HLSL form. I stood on the shoulder of Beoch in this thread for the shader. I am sure the shader can be optimised but i'm happy to stop here for today [smile]



Looks pretty good in motion. I hope to incorporate it in to an environment system that will be responsible for all foliage, water and weather effects for my game. I have uploaded a little demo here

Hades Demo v1.0

I finally got around to putting what I have for my Hades engine together in a little demo application. If you have a graphics card that support pixel and vertex shader version 2.0 and have DirectX 9c installed I would appreciate it you could try it and let me know if it runs. If it doesn't there should be some log files in the folder... maybe you could post them as a comment [smile]

Hades Engine Test

It is a per-pixel lit column with specular highlighting and bump mapping. A directional light rotates around it on the XZ plane. My HEF model format is used and textures are loaded from a ZIP file. There is a couple of HLSL file in there as well.
My "Programming Game AI By Example" book arrived today. I have been really looking forward to this! I am going to get stuck right in at the weekend when I am not knackered from work. I got home at 18:40 today having started at 09:00. Not really used to this seeing as I used to finish at 16:30 on the dot.

Took my first phone call today and dispensed trouble-shooting instructions... think it went OK and that I am starting to get to grips with my new job. I think the slightest mishap would really knock my confidence though.

My new job

Just finished the second day of my new job as a Support Analyst for a commercial firm (as opposed to working in the education sector as I did previously). I feel a bit like a fish out of water as its an entirley different role. Even answering the phone... I don't really know our customers, our contracts with them, how I am expected to respond (site visits, through a VPN connection that we may or may not have set up with them etc)...

I crave the familiarality of my old job which I had grown to hate. I hope I settle here quickly.

I give up

Couldn't find a way to embed javascript in to my journal header for my music randomiser [smile]

I tried using the character entity code for certain characters within the

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