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Today I added off-screen render target functionality to my engine. It is done in such a way that the render targets can be added to my engine's "skins" (a combo of one material and eight textures) as a texture. This should be good for special effects. I think I am going to use it to do planar refle…
Got the ATI real-time grass shader working with my engine in it's HLSL form. I stood on the shoulder of Beoch in this thread for the shader. I am sure the shader can be optimised but i'm happy to stop here for today [smile]
Looks pretty good in motion. I hope to incorporate it in to an environment s…
Looks pretty good in motion. I hope to incorporate it in to an environment s…
I finally got around to putting what I have for my Hades engine together in a little demo application. If you have a graphics card that support pixel and vertex shader version 2.0 and have DirectX 9c installed I would appreciate it you could try it and let me know if it runs. If it doesn't there sh…
My "Programming Game AI By Example" book arrived today. I have been really looking forward to this! I am going to get stuck right in at the weekend when I am not knackered from work. I got home at 18:40 today having started at 09:00. Not really used to this seeing as I used to finish at 16:30 on th…
Just finished the second day of my new job as a Support Analyst for a commercial firm (as opposed to working in the education sector as I did previously). I feel a bit like a fish out of water as its an entirley different role. Even answering the phone... I don't really know our customers, our cont…
Couldn't find a way to embed javascript in to my journal header for my music randomiser [smile]
I tried using the character entity code for certain characters within the tags and to make the word "javascript" appear but, althought they saved as part of my header and footer, they jus…
I tried using the character entity code for certain characters within the tags and to make the word "javascript" appear but, althought they saved as part of my header and footer, they jus…
I have ordered this book on Amazon: Programming Game AI By Example by Matt Buckland.
I am really looking forward to it but it says it will be dispatched in a stupid eight to ten days [sad] I got even more excited when I ran the precompiled exectuables downloadable here and read through some of the …
I am really looking forward to it but it says it will be dispatched in a stupid eight to ten days [sad] I got even more excited when I ran the precompiled exectuables downloadable here and read through some of the …
Sunshine On Leith
By The Proclaimers
My heart was broken, my heart was broken
Sorrow sorrow sorrow sorrow
My heart was broken, my heart was broken
You saw it, you claimed it
You touched it, you saved it
My tears are drying, my tears are drying
Thank you, thank you, thank you, thank you
My tears are drying, …
By The Proclaimers
My heart was broken, my heart was broken
Sorrow sorrow sorrow sorrow
My heart was broken, my heart was broken
You saw it, you claimed it
You touched it, you saved it
My tears are drying, my tears are drying
Thank you, thank you, thank you, thank you
My tears are drying, …
Ladies and gentlemen - I give you an ionic column rendered with my Hades engine with per-pixel directional lighting, ambient lighting and normal mapping:
Compare this with the other picture below! I am now going to try and sleep with that elated feeling that only programmers get from time to time [g…
Compare this with the other picture below! I am now going to try and sleep with that elated feeling that only programmers get from time to time [g…
I have started working my way through Shaders for Game Programmers and Artists. I am on chapter 6. I have to say I like this book. There are some errors in it where the printed shader code from the book doesn't match up with the ones on the CD. He also references some samples on the CD that are n…
I have been playing "Call Of Duty" in multiplayer for the first time. This is quite simply an awsome game. I still maintain there should be a self-expiring posting system on Gamedev where people can post details of active game servers (or pre-arranged times) so that the community can join together …
I got the job. I must work four weeks notice in my current post which I return to on Monday after having been on annual leave. I feel weird and haven't coded anything for a while. My net connection has been down because of a faulty wireless access point...
I was last looking at a bump mapping shade…
I was last looking at a bump mapping shade…
So I have decided I am going to use a chunk based file format called .HEF and that it will be quite similar to .3DS. It's going to contain everything from mesh to music data to ... whatever I need for my engine, eventual CAD tools and maybe even a game!
I have spent all of today writing a .X to .HEF…
I have spent all of today writing a .X to .HEF…
My renderer now has support for uncompressed DDS texture files in format A8R8G8B8, X8R8G8B8, R8G8B8 and R5G6B5. They are actually quite simple to load and then utilise with the IDirect3DTexture9 interface.
My problem now is finding a suitable mesh format. I don't like how .3DS lacks precomputed nor…
My problem now is finding a suitable mesh format. I don't like how .3DS lacks precomputed nor…
I am taking a little detour in writing my engine's renderer component. As I am not using the D3DX library I am having to write my own file loaders for textures. Bitmaps are still possible to load through the Windows API but I am having to write my own loader for DDS files. This format is awsome! Mi…
I have finished my 3D math library for the time being. It encapsulates vectors, matrices, quaternions, rays, axis-aligned bounding volumes, oriented bounding volumes, planes, polygons and miscellaneous math functions that I will need.
I have currently been working on my engine renderer. I have got t…
I have currently been working on my engine renderer. I have got t…
Been away for a while. Currently on annual leave from work. I had to book thirteen days holiday off work before the cut-off point which is the first of October when it all starts again. If I didn't I would lose these days. Taking weekends in to consideration I am off most of September [grin].
Finish…
Finish…
Finally finished getting all my data off my laptop and on to my new system. I am about ready to get back in to the swing of my design document and Hades engine. I am currently distracted by Doom 3 and Deus Ex 2: Invisible War though. I am catching up with the games I always wanted to play on my lap…
Found a young dog cowering under the local park bench at around 23:00 last night. I went home and brought it some dog snacks from the house and it started following me around the park. It was obviously someones pet because it was well groomed and well trained. It sat on command, rolled over etc. A …
With my new system (which I hope to collect today at lunchtime) I will have access to vertex and pixel shaders for the first time. This is more exciting to me than the copy of Doom 3 I have sitting on my table for some reason...
Transitioning from using the fixed function graphics pipeline to progra…
Transitioning from using the fixed function graphics pipeline to progra…
Just bought a new system. It is built to order and takes two days before I can collect it. I can't wait for this - it will be the first system I have with a graphics card capable of programmable shaders! The last system I bought was my laptop a couple of years ago which has a GeForce 2 Go chip in i…
I woke up this morning with aching joints all over. I feel like I had been drinking all night or doing serious, strenuous exercise but I haven't done any of those things in the past week. Knees, elbows, knuckles and shoulders... It is probably something viral. My colleagues have all started back at…
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