Journal of mattdev

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mattdev
March 12, 2007
lightmaps
Lightmaps are working :). Currently I'm just using N.L as the lighting calculation, radiosity is next on my list... and I'm assuming that'll be the harder part.

Screenshot (the stuff in the background is from not clearing the target each frame):
675 views
mattdev
March 11, 2007
Untitled
It's been a while since I last updated... since then, I got the game to a state where it was playable and fun for a few minutes. I would need to add some more enemies/spells and spend an age balancing everything if I wanted to release it like that (and I'm guessing I can't just use all those MD3s w…
672 views
mattdev
March 01, 2007
videos
Not much new to report for the game, just been cleaning up code & fixing bugs. I've also been playing around with C# recently... seems really cool.

There was actually a point to posting this entry, however! I made two short videos of the game; they're ultra low-res; that's all Fraps can manage t…
716 views
mattdev
February 23, 2007
Rargh.
I spent the last day or so trying to work out why my game wouldn't run outside of Visual Studio. It ran fine in the IDE, no problems. Eventually I worked out that I could get it to run *sometimes*, if I linked with the multi-threaded CRT, as opposed to the multi-threaded DLL CRT. It's comprised of …
803 views
mattdev
February 21, 2007
Untitled
So, I've added in a whole bunch of enemies. They have different walk speeds, turning speeds, amount of damage dealt etc., which at least keeps the game interesting for a few levels.

I've also been spicing up the spells system, with a spell tree with prerequisites. You can get "aura" spells now, whic…
623 views
mattdev
February 19, 2007
Untitled
Have been mostly just cleaning up the code for my game today... it was getting ridiculously messy. I've also added in the rest of the spells, and have ripped a few icons from WoW for them. Before this I just had the spell name at the bottom of the screen, along with the hotkey associated with that …
537 views
mattdev
February 17, 2007
hello
So, this is my first journal entry... hi everyone. I'm gonna try to keep this updated with my progress on the game I'm working on, which is (for the most part) a clone of Crimsonland. It's different in that the main character and the enemies are all 3D, and "equipment" that you pick up are MD3 mode…
711 views
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