Journal of Damon501

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Damon501
June 01, 2008
Wordpress and other Cool Things
I have started creating a new Freehauler website using the Wordpress blogging platform.

So I've been planning to update the Freehauler website for some time, but this was only supposed to be an experiment... a tinker around to get acquainted with wordpress for use in my affiliate websites. It was …
564 views
Damon501
May 19, 2008
Project update
I have decided to shift my focus away from hands-on work on the Freehauler project while I look at alternative ways to raise revenue.
I have decided not to immediately court investors in the project.

The reason for this is two-fold:

1) While I attempted to scale down the project to a single person jo…
556 views
Damon501
March 10, 2008
Development update - milestone completed
Time for a long-awaited update.

I am happy to announce the second development milestone of Freehauler is now complete!

It's been a while, but there has been a TON of work done since the last write-up.
The result... a functioning game editor and prototype game engine!

Here are some actual screenshots.…
672 views
Damon501
November 04, 2007
Working prototype: New updates
I have been doing a heap of work lately and my posts have been non existent, so it is obviously time to say a few words.

I am very pleased to report that work on the game editor/engine is moving at a very brisk pace. As previously reported, the editor can now handle editing of core game entities an…
607 views
Damon501
September 17, 2007
Untitled
I have just returned from 2 weeks of holidays around Australia and I am now back into working on the game prototype.

The data storage editing features of core game entities has been completed at a rudimentary level with the new architecture and I am now working on a map browsing feature with which t…
576 views
Damon501
July 15, 2007
Getting back to work
With the contract over, (at least until I have to go back and support the damn thing), I can focus on the game with a clear mind.

The talk with my friend in the local business community was brief, but it went well.
He reiterated my feelings that quite clearly, I cannot approach potential investors un…
569 views
Damon501
July 12, 2007
Contracting pain over!!
..so I finally finished the contract yesterday.
Was definitely very much longer than I had hoped for. Just goes to show how easy it is to underestimate software! Sheesh!!
3 months of pain and frustration and 3 months out of the development schedule. Ouch!
On the positive side there's now a littl…
551 views
Damon501
June 03, 2007
New Space Sim: Space Force Rogue Universe
..so I downloaded the 800mb demo for Space Force Rogue Universe, a new space sim which is to be released soon and played it for about 15 minutes. I was impressed with the graphics and cut-scenes, but noticed some immediate hard-core bugs!

Overall the AI seems pretty weak.. when I was dog-fighting…
584 views
Damon501
May 28, 2007
Contract almost over
Life has been amazingly hectic since my last post! The Oracle Reports contract has burned a heap of my time! Well over two months worth!! Bah! :P

But thankfully it's looking like it's about to come to a close.. all the major work is done, and am about to do an install into the client's test envir…
534 views
Damon501
April 26, 2007
Architecture wrangling...
Have gotten a fair amount of work in recently..
We had ANZAC day here yesterday, so with a day off contracting it gave me another opportunity to work on the game.
Spent the first part of it tweaking the software architecture. This is really a bad habit of mine that I'm trying to avoid!! I must confe…
590 views
Damon501
April 09, 2007
Easter cramming
Been working hard over the last few days.
Perhaps it might be obvious, from my last post that I do the indie thing.
I'm a lone wolf, working on my own idea.
I also do IT contracting to pay the bills, but work on games any chance I get!

The work pretty much sucks! It's hell boring. I write reports…
607 views
Damon501
April 01, 2007
What it's all about!
So this is my first entry.. Nice to be here ;)

This is what it's all about. I'm starting this blog as a way of getting the word out about my project Freehauler.

The game has been under design and development for over three years now, with a few major shifts in direction.

The current has been scale…
564 views
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