The journal of a GDNet News Editor, IT Analyst and game programming simian.
This week I started my first full-time job, so I'm going to have a lot less spare time on my hands. Firstly, that means a lot less posting on gamedev...
*waits for the cheering to stop*
...and secondly, it means that progress on my design document will be slow (as I had already predicted anyway). I'l…
*waits for the cheering to stop*
...and secondly, it means that progress on my design document will be slow (as I had already predicted anyway). I'l…
I'm just posting to let you guys know I'm going away for a week. So if your PM's go unanswered I'm not being rude [smile]
I feel like a bit of a Good Samaritan today. In the past 48 hours I've given out 11 Gmail invites to people who wanted them. I hope you guys all enjoy them.
Back soon [grin]
I feel like a bit of a Good Samaritan today. In the past 48 hours I've given out 11 Gmail invites to people who wanted them. I hope you guys all enjoy them.
Back soon [grin]
I have no work related news worth passing on to you guys today, but something did make me laugh. Acoustica's visit to San Diego turned out to have a more sinister motive, namely that he was sent to spy on yours truly. This is just one of the many surveillance photos he now has of me:
This is not an …
This is not an …
Because I'm eventually going to make my design document public I was thinking today about the format, and what I should use to make it (it is currently in Microsoft Word .doc format). I was re-reading Drew Sikora's discussion of Online Design Documents in Game Design Perspectives, and was consideri…
Since I added my last entry I've been reworking the layout of my design document. In particular, I want to make sure that I cover absolutely everything I need to, which is harder than it sounds. I'm bound to miss something important out [totally]
So I had a good read of two example design documents …
So I had a good read of two example design documents …
This isn't related to my project, but it's good fun nonetheless (finally, some of the "random mcguffins" I promised you in my journal description!). What am I blithering about? Well, I have been immortalized in one of boolean's great GameDev.net themed comics, and it's even relevant to the title of…
Today I started writing a few scripts for my project, including the games intro. I've written a few simple scripts before, but had never really looked into how it is done by the professionals. After browsing through a few online film scripts (including Three Kings, Clockwork Orange and The Fifth El…
Just a quick update, until the design doc I'm working on is complete I won't have much to show off [depressed]
Anyway, its now 25 pages long (there are pics and everything!), and starting to get interesting. I decided it would be nice if the game characters had slang terms for the important stuff in…
Anyway, its now 25 pages long (there are pics and everything!), and starting to get interesting. I decided it would be nice if the game characters had slang terms for the important stuff in…
Greetings. Welcome to my own little corner of GameDev. Please excuse the odour [grin]
So, what am I up to at the moment? I'm currently working on a design document for a game I'm going to be developing in my spare time over the next few years. When it's half decent I'll present it to the community f…
So, what am I up to at the moment? I'm currently working on a design document for a game I'm going to be developing in my spare time over the next few years. When it's half decent I'll present it to the community f…
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