So a bigger project this time, this game is actually playable.
it got main menu, editor, tile engine, simple AI, sound, animations, points, pause, pausmenu. and even fog of war [wink]
... ohh i almost forgot its a sidescroller AND a "from above" game,
two gamestyles in one game implemented just for le…
it got main menu, editor, tile engine, simple AI, sound, animations, points, pause, pausmenu. and even fog of war [wink]
... ohh i almost forgot its a sidescroller AND a "from above" game,
two gamestyles in one game implemented just for le…
Next step was to build a 2D game.
I spent my time during this course building a tile engine that we later use in our Zelda clone project. I did a Super Mario Bros 3 clone (first level only)
Unfortually i used palette colors, witch makes it hard to take a screenshot, it gets most black [SAD]
Well scre…
I spent my time during this course building a tile engine that we later use in our Zelda clone project. I did a Super Mario Bros 3 clone (first level only)
Unfortually i used palette colors, witch makes it hard to take a screenshot, it gets most black [SAD]
Well scre…
Since i am a new member to GDNET+ i choose to begin with my journal 2 years back from today.
Well, it all begun with the first period into my new education in sweden at powerhouse. At my C++ course we mas suppose to do a game, just a game that you could play (nothing special really).
Well i did PONG …
Well, it all begun with the first period into my new education in sweden at powerhouse. At my C++ course we mas suppose to do a game, just a game that you could play (nothing special really).
Well i did PONG …
Well, it all begun with the first period into my new education in sweden at powerhouse. At my C++ course we mas suppose to do a game, just a game that you could play (nothing special really).
Well i did PONG ;)
hehe i hardcoded the collision detection, and it was all a mess in one single cpp file. wi…
Well i did PONG ;)
hehe i hardcoded the collision detection, and it was all a mess in one single cpp file. wi…
Well, it all begun with the first period into my new education in sweden at powerhouse. At my C++ course we mas suppose to do a game, just a game that you could play (nothing really special really).
Well i did PONG ;)
hehe i hardcoded the collision detection, and it was all a mess in one single cpp f…
Well i did PONG ;)
hehe i hardcoded the collision detection, and it was all a mess in one single cpp f…
Well, it all begun with the first period into my new education in sweden at powerhouse. At my C++ course we mas suppose to do a game, just a game that you could play (nothing really special really).
Well i did PONG ;)
hehe i hardcoded the collision detection, and it was all a mess in one single cpp f…
Well i did PONG ;)
hehe i hardcoded the collision detection, and it was all a mess in one single cpp f…
Once again a private message land in my inbox, telling me i cant put out the screenshots. Therefore i decided to write to nintendo and ask them politely if i may use and publish some screens here on gamedev for showing you my work, not the tiles or sprites but the game itself.
Lets see what happend.…
Lets see what happend.…
Well, i am currently studying and in the past year ive done a really nice clone of Zelda: a link to the past. unfortually i was dumb enough to do this..
now the law forbids me to post screenshots from it :(
well i guess i have to start to do a little painting in photoshop sometime, when time comes u…
now the law forbids me to post screenshots from it :(
well i guess i have to start to do a little painting in photoshop sometime, when time comes u…
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