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A journey through the trials and tribulations of a figure with no depth coding in 3D
So I've got my current implied architecture which, as I've said before, is pretty ugly. This is largely due to me putting very little design effort into the project before diving into code - the design that is there is usually only there because it seemed like a good idea at the time, and not becau…
So first off, this'll be post # 3 today. I highly doubt I'll be this active all the time, but I had a lot I wanted to get down and some spare time to do it in, so... w00t! Anyway, last post I promised a screenshot of my helicopter sim. Here it is, in all of its ugly glory:
A helicopter simulator (n…
A helicopter simulator (n…
Hey all!
Welcome to my first real post in what I hope will become an inspiring journey of progress through the morass that is game development. Or, at the very least, a somewhat entertaining journey through the morass that is procrastination. In any case, let's run through the basics:
Who am I?
My nam…
Welcome to my first real post in what I hope will become an inspiring journey of progress through the morass that is game development. Or, at the very least, a somewhat entertaining journey through the morass that is procrastination. In any case, let's run through the basics:
Who am I?
My nam…
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