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Kansas City
Works In Stagnant Progress
7 comments
9 entries
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Agony
May 19, 2007
Major Interruption in Journalling
So it's been a bit since my last journal entry, at least relative to the pace that I wanted to maintain. I got concerned about design issues again, largely because I was thinking about how to integrate scripting into my design. I had always wanted scripting to be in it, but I didn't try to integr…
1,142 views
Agony
May 09, 2007
Evil Bug, Good Progress
I did some refactoring today. And created a bug that took far too long to track down, and amounted to one single line that I forgot to add/copy during the refactoring. Typical.

But it seems to be working now. I attempted to make it easier to make states, by creating a couple of base states from w…
1,011 views
Agony
May 08, 2007
Slower
Not so much progress today as I desired. Poo.

I made a modification to my timer component, and added a refinement timer component to replace the functionality. Previously, I had a timer that was based off of the performance counter in Windows, and would only update its time at the beginning of the…
1,107 views
Agony
May 07, 2007
Successful Execution
I just got done running my new prototype for the first time, with no runtime errors (yet). It doesn't do much, but I added a lot of code today.

I added a timer component which currently just gets the time from the Windows performance counter. It does a little bit extra, like remembering a starting…
1,116 views
Agony
May 06, 2007
Collections Solution
Today I decided to use a std::pair to return a range of elements to solve my collection problems. I can make it either const or non-const, without affecting the fact that the container itself cannot be modified. I then quickly remembered vaguely that Boost might contain something like this. I sh…
1,016 views
Agony
May 05, 2007
Direct Input
I moved my previous Direct Input code over to my new project, making a few ultimately minor changes in the process. I also switched from using an abstracted collection class to just exposing std::vector directly. I do still have a problem with providing both a const and non-const version of the f…
1,033 views
Agony
May 04, 2007
Fresh Start
So I have begun my next prototype.

I first of all updated SubVersion and TortoiseSVN, the software I try to motivate myself to use for version control. It's good stuff (especially when I was using it for larger projects at work, back when I had a job), but I tend to be lazy, and for small projects,…
1,038 views
Agony
May 02, 2007
Screenshots!
Here are some screenshots, using the default skin that comes with CEGUI, a skybox and ogre head that come with Ogre, and a ship mesh that I made in Blender.









An image from blender of my ship, including various small parts that I didn't bother to load in my program. The far right is t…
994 views
Agony
May 02, 2007
Early Stage Prototype Complete
I'm sort of in the middle of a project currently, but that's no good excuse for starting making some journal entries on it. So this will be my first use of GDNet's journal feature.

In fact, now might be a very good time to start journaling this project. I tend to most often work within a prototype…
962 views
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