My brother suggested that I should display a chain instead of the balls I previously used to show the connection from the Bennu to the object it's swinging from. Click here for a video.
I also got major performance improvements from switching my broad-phase collision algorithm. I was previously usin…
I also got major performance improvements from switching my broad-phase collision algorithm. I was previously usin…
...So DreamBuildPlay as ended and since the deadline was postponed two days I did an extended trailer:
Bennu Trailer 2
So far the contest has 250 entries in the gallery without the last-time entries, so it should reach 300!
EDIT - Click here for a higher resolution AVI.
Bennu Trailer 2
So far the contest has 250 entries in the gallery without the last-time entries, so it should reach 300!
EDIT - Click here for a higher resolution AVI.
The DreamBuildPlay deadline is today. I spent the last month and a half increasing the game performance on the 360. One of the requirements for submitting a game was a video of it, which you can check here.
The trailer is poorly edited, but I think that made it (unintentionally) funnier. So, anyone …
The trailer is poorly edited, but I think that made it (unintentionally) funnier. So, anyone …
I had a plan that if Bennu wasn't selected for the PAX 10, which it wasn't, I would participate in this year's DreamBuildPlay contest. But this year's DreamBuildPlay contest is for the 360 only, so I figured that since Braid was out too, I'd buy a 360. :) And by the way, Braid is totally worth it.
I…
I…
After finishing the frog sprites, I used the Farseer Physics Engine to include the frog in the game.
In order to make the frog feel real each body part was added as a separate entity and revolute joints were employed to connect the body parts to each other in the positions shown below:
A revolute j…
In order to make the frog feel real each body part was added as a separate entity and revolute joints were employed to connect the body parts to each other in the positions shown below:
A revolute j…
I'm doing an animated frog for Bennu, so I started by doing the frog sprite first.
Below are the steps the sprite went through in its creation.
1. I searched the net for reference pictures and drawings.
2. Paths were used to create the main shapes of the frog...
3. ...and the animated parts were left o…
Below are the steps the sprite went through in its creation.
1. I searched the net for reference pictures and drawings.
2. Paths were used to create the main shapes of the frog...
3. ...and the animated parts were left o…
I've changed the blocks' appearance and added some particles effects to give the idea the Bennu is burning the blocks away. Video here.
...I guess I can say "kids" now, since I'm almost 30. >< Life sure gets depressing sometimes.
I've finished most of the artwork for the third "world", the egyptian Underworld, and I've also been working on new levels. Click here for a vid of a new level in the Underworld.
Right now I have 13 le…
I've finished most of the artwork for the third "world", the egyptian Underworld, and I've also been working on new levels. Click here for a vid of a new level in the Underworld.
Right now I have 13 le…
Click here for a video of a level on Bennu's second area, "The Papyrus Swamps".
To create the trees in the background (and the papyrus) I used the classes that were created for the game intro. Each tree is composed of a trunk, lianas and branches.
When a tree is generated, I randomly pick 3 to 6 of …
To create the trees in the background (and the papyrus) I used the classes that were created for the game intro. Each tree is composed of a trunk, lianas and branches.
When a tree is generated, I randomly pick 3 to 6 of …
Hello there. Since my last entry I finished these items:
- Points system
- Options screen
- Pause menu
- 360 Gamepad support
Click here for a video. It's longer than usual but shows pretty much everything that's finished (except for the intro sequence).
Todo:
- Tutorial
- Levels, lots more
- End sequence
- b…
Hello there! Since the last time I scratched the walls of this journal with my fingernails I've added sound effects to the game (though not complete yet) and finished the points system, which adds points when the player performs a special move, such as hitting two blocks without breaking the chain.…
In Bennu, everytime you create a ball chain, balls are created in regular intervals from the beak of the Bennu to the first object found in the direction the beak is pointing to. If an object is found the balls are chained together, if no object is found the points are still created but fall to the…
I pretty much finished the intro to Bennu. I got some criticism about the "actors" in it looking too mechanical, so I attached some wires to make them look like marionettes. :) Click here for a video.
I've also been working on the Isis "actor", which will show up in the tutorial. Below is the finish…
I've also been working on the Isis "actor", which will show up in the tutorial. Below is the finish…
I've been working on the intro sequence, which explains how and why you end up controlling the head of a bird attached to sphere-shaped irons. :) Because XNA has no built-in API to handle video or flash content, I ended up doing it with the game engine.
Click here for a video.
Screenshot!
Since the last update, I worked mainly on the hud and on particle effects for color change and for the eclipse in the hud (when it ends, the player has ran out of time to complete the current level - right now the level never ends, but you get the idea). Here's a video of the new stuff. …
Since the last update, I worked mainly on the hud and on particle effects for color change and for the eclipse in the hud (when it ends, the player has ran out of time to complete the current level - right now the level never ends, but you get the idea). Here's a video of the new stuff. …
Welcome to the Bennu journal.
Right now I've finished the first prototype of the game, which has programmer art *shudders* and lacks many of the features I hope to implement.
Bennu is a puzzle game that can be described as puzzle-bobble meets spiderman meets some-cool-stuff-not-done-yet. Basically yo…
Right now I've finished the first prototype of the game, which has programmer art *shudders* and lacks many of the features I hope to implement.
Bennu is a puzzle game that can be described as puzzle-bobble meets spiderman meets some-cool-stuff-not-done-yet. Basically yo…
Despite the lack of updates here, I've been dedicating a lot of time to Bennu lately. I've been working on the main menu and player map:
Each player, on the left, will only see the locations he has reached yet. I'm planning to have the 5 locations depicted in the map in the final game.
I've also been…
Each player, on the left, will only see the locations he has reached yet. I'm planning to have the 5 locations depicted in the map in the final game.
I've also been…
A-aight. Been working on Bennu on the free time I have between work and Call of Duty 2. :)
I wanted to finish a single level before anything else. The setting for the level is a swamp:
I've also been building a sort of integrated level editor, where I can play and drag, scale and rotate objects aroun…
I wanted to finish a single level before anything else. The setting for the level is a swamp:
I've also been building a sort of integrated level editor, where I can play and drag, scale and rotate objects aroun…
As I mentioned in the first entry, I wanted Bennu to change color when he touched "bonuses" spread across the screen. My first attempt at these bonuses was a catterpillar which would slide on top of the existing blocks and scenery. I had some complications making it "stick" to blocks on 90o turns a…
Welcome to the Bennu journal.
Right now I've finished the first prototype of the game, which has programmer art *shudders* and lacks many of the features I hope to implement.
Bennu is a puzzle game that can be described as puzzle-bobble meets spiderman meets some-cool-stuff-not-done-yet. Basically yo…
Right now I've finished the first prototype of the game, which has programmer art *shudders* and lacks many of the features I hope to implement.
Bennu is a puzzle game that can be described as puzzle-bobble meets spiderman meets some-cool-stuff-not-done-yet. Basically yo…
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