How many of you are juggling right now? Not tossing balls around, but juggling school and work. Oy, this stuff is tough. Gevalt, even.
Next rhetorical question: how stupid is it to take 19 credit hours with a full-time job?
On the plus side, I'm a full CS major now; going through CS3500 (software pra…
Next rhetorical question: how stupid is it to take 19 credit hours with a full-time job?
On the plus side, I'm a full CS major now; going through CS3500 (software pra…
All right... you want TDD? You got TDD. I've written a semi "tutorial"... (more of an "example") of a TDD session.
Parts I & II of my new TDD Example are now online. Sample code, galore!
Please tell me if you find any errors, or parts that don't make sense to you. There will be at least two more …
Parts I & II of my new TDD Example are now online. Sample code, galore!
Please tell me if you find any errors, or parts that don't make sense to you. There will be at least two more …
Fuzzy no-dice
Well as promised, I recorded my last TDD session on tape. Unfortunately NOT as promised... it is undeliverable as is... er... the words were too fuzzy (analog VCR tape... shoulda known).
I was hopin to have a nice y00t00b link or something today... oh well [smile]
If I weren't getting re…
Well as promised, I recorded my last TDD session on tape. Unfortunately NOT as promised... it is undeliverable as is... er... the words were too fuzzy (analog VCR tape... shoulda known).
I was hopin to have a nice y00t00b link or something today... oh well [smile]
If I weren't getting re…
Class reunion was fantastic. I may marry that one chick...
Well, the spies have it.
You'll see in the responses to the last Verg-o-nomics entry that I'd screwed up the implementation of the spies, and that's what's caused all the pain.
Stubbing your foot on the inheritance tree
It stands to reason that…
Well, the spies have it.
You'll see in the responses to the last Verg-o-nomics entry that I'd screwed up the implementation of the spies, and that's what's caused all the pain.
Stubbing your foot on the inheritance tree
It stands to reason that…
Sometimes things just get ugly.
I'm TDDing a larger (delegating) class, and it got fugly.
Fugly Fixtures
First of all... I tried to set up too complicated a fixture, I think, and it took way too long.
The reason why? I think the cause of the problem was I was trying to use "pseudo-real" data to drive …
I'm TDDing a larger (delegating) class, and it got fugly.
Fugly Fixtures
First of all... I tried to set up too complicated a fixture, I think, and it took way too long.
The reason why? I think the cause of the problem was I was trying to use "pseudo-real" data to drive …
This stuff is starting to sink into the old coconut...
Beware the inputs... of March
It seems pretty common when doing TDD that you forget some of the inputs for the CUT (class-under-test) that you are working on.
I learned this lesson:
Dependency injection works. Think about it. If your class needs so…
Beware the inputs... of March
It seems pretty common when doing TDD that you forget some of the inputs for the CUT (class-under-test) that you are working on.
I learned this lesson:
Dependency injection works. Think about it. If your class needs so…
About this TDD business...
I suppose to most of you this concept would seem obvious; but I'll try and lay it out simply.
When you start working on something using Test-Driven Development, you're trying to capture the behavior of an entire system, or subsystem at a time... at least that's where you st…
I suppose to most of you this concept would seem obvious; but I'll try and lay it out simply.
When you start working on something using Test-Driven Development, you're trying to capture the behavior of an entire system, or subsystem at a time... at least that's where you st…
Well... here we go. The beginning of the end =)
THE END IS THE BEGINNING IS THE END
I decided to join up with gamedev.net because it's been an incredible resource (read "free") for quite some time, and felt it time to contribute.
This tale will mostly chronicle the development efforts of our side-scro…
THE END IS THE BEGINNING IS THE END
I decided to join up with gamedev.net because it's been an incredible resource (read "free") for quite some time, and felt it time to contribute.
This tale will mostly chronicle the development efforts of our side-scro…
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