My Epiphany

Buisness application developer by day - amatuer game developer by night.
10 comments
5 entries
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AtomicWedgie
October 24, 2007
Fire evacuation in Rancho Bernardo....
WOW. When they say evacuate - EVACUATE. Sunday night my wife and I went to sleep around 10:00PM with the fires 10 miles away. Throughout the night the air quality got worse and we kept waking up coughing. At 4:00AM we noticed an increase of emergency traffic (i.e. sirens). At 5:00AM we got a revers…
732 views
AtomicWedgie
October 07, 2007
Extracting Mesh (.X) information without a Device
Previously, my game engine calculated boundry information from meshes as they were loaded by the Device. While re-working the engine I decided that this wasn't necessary and the information could be extracted directly from the .X file itself. Microsoft provides some bases classes that help with thi…
653 views
AtomicWedgie
August 23, 2007
Spinning off the graphics engine...
So, I am revisiting the core framework for Epiphany and have realized that my graphics engine should be spun off from the game engine. Why? Well for one, the code is looking more and more speghettish ;) The other reason is that the graphics engine and game engine perform very unique tasks...

Ideallt…
679 views
AtomicWedgie
August 13, 2007
It's time for 3D sound...
This weekend I enabled 3D sound in Epiphany. I followed three good articles on DirectSound implementation using Managed DirectX 1.1...

http://www.riemers.net/eng/Tutorials/DirectX/Csharp/Series2/tut15.php
http://www.pluralsight.com/wiki/default.aspx/Craig.DirectX/DirectSoundTutorialIndex.html
http://b…
716 views
AtomicWedgie
August 12, 2007
So, I had an epiphany moment...
So, 2 years ago I was 29 and came to a realization. Although I was working as a software developer and programming buisness software - I realized that I kind of lost sight of what got me interested in programming in the first place. Yeah, you got it - games.

Call it an epiphany.

So, I picked up som…

1,360 views
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