1. The new Windows Search thrashes your hard disk something chronic and it's so aggressive it completely ignores what the rest of the system is doing at that point in time. Bearing in mind I've got 3x hard disks in a sata mode 3 array, I really dont expect them to be busy for the next several hours…
Ok, I must now admit to ignorance (as I so often have to). Visual Studio 2008 has some really great new features and they're already coming in useful:-
- win32 and x64 are now separate platform build targets, so no more nasty hacks to swap between them.
- class diagram view is a very powerful new fea…
- win32 and x64 are now separate platform build targets, so no more nasty hacks to swap between them.
- class diagram view is a very powerful new fea…
Ok so I got a copy of Visual Studio 2008 and to be brutally honest, initial impressions are that it looks promising but it's not quite there yet.
I think it's safe to say that Microsoft have shoehorned into this release a great deal of stuff which I think a lot of developers will be excited about - …
I think it's safe to say that Microsoft have shoehorned into this release a great deal of stuff which I think a lot of developers will be excited about - …
Greetings, it's been a while since I last posted here I notice, so I thought I may as well add an update seeing as several things have happened and I didn't bother to post.
In all honesty I'm a little bit fecked off with Gamedev.net at the moment in that my rating has gone down even lower to < 10…
In all honesty I'm a little bit fecked off with Gamedev.net at the moment in that my rating has gone down even lower to < 10…
Brainfuck is one of those amusing little jokes which has been taken way too far. Yes, technically speaking, it is a programming language. But let's face it, what are you going to use it for??? If you can program in Brainfuck then, technically speaking, you could probably program a windmill .. or a …
Ok so I haven't really been keeping up with my journal as much I would like. I wont bother making excuses though and I'll just cut to the meat.
Volumetric clouds. This is one of those topics I see coming up again and again. The first ever technique I ever saw was a 'realtime' cloud animation algorit…
Volumetric clouds. This is one of those topics I see coming up again and again. The first ever technique I ever saw was a 'realtime' cloud animation algorit…
Anyway, so there was that really cool thread in the graphics theory forum here on Gamedev.net, and it was all about Carmack's virtualised textures technology. As a spin off from implementing this technology I found this little gem whilst researching the possibilities for streaming textures in real …
This weekend I've been busy with real life so I haven't done any development per say. I found the time to mod my journal theme a little bit though so that's cool.
I've started work on a new article I'm hoping the Gamedev.net staff will accept as a contribution. It's nothing groundbreaking but I hope…
I've started work on a new article I'm hoping the Gamedev.net staff will accept as a contribution. It's nothing groundbreaking but I hope…
I got working on my resource management system today. I've made some pretty good progress too but that's not really interesting is it? To be honest that's just donkey work.
Something slightly more interesting I got to work today was redirecting the C++ standard streams cout and cerr to my console wi…
Something slightly more interesting I got to work today was redirecting the C++ standard streams cout and cerr to my console wi…
Well ok, work isn't really the root of all evil. To be honest, work is brilliant at the moment but it's been pretty tough going for the past few weeks. The work load was ramped up for a milestone - which against all odds we managed to meet. The producer was very happy with our work, and I think it'…
I'm not usually one to moan, but this past week has just been really tough going. I dont like to talk much about work related things here because I wouldn't want to get us into trouble. To be honest I'm sure my peers also have a tough time but they dont moan so I should probably just shut up and ge…
Due to work pressure I've been working all day and all night so all I've really had chance to do is a little research. I read a nice article on how valve have implemented multithreading in the steam engine via a hybrid approach of both coarse and fine multithreading, separating each major subsystem…
This evening I've spent most of my time developing the xml importers for 2d data and doing much of the routine maintenance tasks that I normally ignore for one reason or another.
So I've sorted out all of the compiler warnings, updated the project dependencies, sorted out the release build configura…
So I've sorted out all of the compiler warnings, updated the project dependencies, sorted out the release build configura…
My recent efforts have all been centered around making an efficient graphics and game engine codenamed IS3. IS3 is a cross platform engine which has a pretty long feature list in the pipeline and which also features a supporting toolchain for artists / designers.
IS3 is also a C++ engine, and curren…
IS3 is also a C++ engine, and curren…
Ok so seeing as I'm just starting this blog now it's probably a good idea to talk a little about who I am, what I do, and why I'm starting this blog!
Professionally I'm currently a junior programmer for Stainless Games Ltd. (Of Carmageddon fame). I work primarily on PC, X360 and PSP platforms with V…
Professionally I'm currently a junior programmer for Stainless Games Ltd. (Of Carmageddon fame). I work primarily on PC, X360 and PSP platforms with V…
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