I am getting close to being done with the initial version of the Android RPG Deadly Dungeons. I have finished the design of leveling up for the skills, abilities, and spells. There will be 32 in total. If you want to read some more about it then visit the website. I'm posting the talents here f…
The Android RPG that I have been working on, Deadly Dungeons, will soon be in beta.
If you have an Android phone and would like to test out the app, then please email contact@deadlydungeons.com to sign up. Once beta starts, you will be emailed the game with instructions on how to install it. You c…
If you have an Android phone and would like to test out the app, then please email contact@deadlydungeons.com to sign up. Once beta starts, you will be emailed the game with instructions on how to install it. You c…
I have added a news item about the Android RPG / Dungeon Crawler I am working on at the game's website Deadly Dungeons. Here is the intro...
Quote:
Deadly Dungeons will have a large number of creatures with their own attacks and traits. Knowledge of these creatures will be important in understandin…
It has been a while since I gave an update on the Android dungeon crawler I have been programming. I have made good progress so far. I can generate levels with doors, creatures, and items. Levels are randomized with various decorations and texturing. There is also an inventory, mini map, and la…
After working with Android OpenGL ES, I got fairly comfortable using it. Since Android has a lack of dungeon crawler games at this time, I figured I would create one. Here is a video of my current progress. It will be a mix of Dungeon Hack, Diablo, and roguelikes. The current title is Deadly Du…
If you search around on the Internet about how to load a texture for OpenGL ES on Android, then you will see quite a few people complaining how the supplied helper functions do not work. You will also find some fixes that work partially, but may not allow you to properly use the alpha channel.
The …
The …
When it comes to game development on a new platform, the first step is to draw something on the screen. Since I am mainly doing 2d in 3d development, I will show you how to set up a 2d drawing area and display a triangle on the screen.
The first thing that needs to be done is to implement all of th…
The first thing that needs to be done is to implement all of th…
I am currently working on a game for my Android phone. It uses OpenGL ES for rendering. I have noticed that many people have difficulty getting things running on their Android. I have certainly run into some problems here and there myself.
I will be writing a couple articles focused on using OpenG…
I will be writing a couple articles focused on using OpenG…
I have implemented the basic commands that are listed on the wiki along with some others used for testing. So far, the server is coming along nicely. Rooms can be created and described and connected. Players can enter the world, move between rooms, and chat with each other. There is no persistence …
Well, I have decided to create my own MUD to give me something interesting to do away from work. I intend to make this a free-to-play online game. For now, it will be developed as a text-based MUD, but I may fork the project in the future to provide a graphical representation of the gameplay.
At t…
At t…
Playpile now has hundreds of games referenced, and I'm working hard to import listings from several other websites too. I have begun marketing the website towards my intended users, and I have gotten some positive feedback from it so far. Over the last few days, unique visitors to the site have i…
Well, I have begun moving towards automated game importing from various sites with Playpile. I've generalized it enough that I only need to write a small amount of code to parse whatever kind of file they use to represent the data on their games.
It won't be too hard to add a couple thousand games …
It won't be too hard to add a couple thousand games …
Well, developer submitted links have tapered off in the last week or so. This is a good indication that relying on submitted links is not feasible. It seems I'm going to have to knock it up a notch.
Unfortunately, knocking it up a notch kind of puts me in some legal gray areas of what is considere…
Unfortunately, knocking it up a notch kind of puts me in some legal gray areas of what is considere…
Who would support a free game search orientated towards providing an open and level playing field when it comes to displaying links to playable games? Who, in their right mind, would support anyone willing to dedicate their time and money promoting their fellow developer's games? Who would actual…
I've spent some time during the last two days working on Quadroids. I decided to restructure some of the code to make it easier to implement three different modes of play. Those modes include a single player game, a multiplayer game as a client, and a multiplayer game as a server.
I have also adde…
I have also adde…
I spent some time today working on Quadroids. I have a majority of the base gameplay implemented now. There are now explosions, and players will be destroyed if they collide with the asteroids. I'm using polygon to polygon collision, so collisions should be exact.
I think I might start working to…
I think I might start working to…
I've had various people use Playpile, and I have made a note of various comments they made while using it. One of the most common first questions I get is, "What do I do?" An individual at the #nethack IRC channel on Freenode mentioned that it would be nice to have a simple way to browse through …
Well, this is the second day I have spent working on Quadroids. I now have the asteroids implemented, and the game is playable to a certain extent. You can move the ship around, shoot asteroids, and those asteroids will break apart into smaller asteroids.
For the collisions I use a basic distance …
For the collisions I use a basic distance …
There were a few minor issues with the website. One was a bug in file uploads, and the other dealt with style issues. Both issues have been fixed though.
I seem to be averaging about 50 unique visits per day at Playpile. I figure that isn't too bad considering I haven't even invested much time in…
I seem to be averaging about 50 unique visits per day at Playpile. I figure that isn't too bad considering I haven't even invested much time in…
Well, I have had a productive first day with Quadroids. I have a ship that moves around the game area and fires projectiles. Tomorrow, I will likely have the asteroids fully implemented.
I have made sure that everything moves at the same speed independent of the framerate and that all the objects …
I have made sure that everything moves at the same speed independent of the framerate and that all the objects …
Well, it seems it is taking Google a century and a half to get around to crawling Playpile. The last time I submitted a site to Google, it only took about a day. This time, it is a week. There is something different about this time though. It seems they scanned a temporary page left by the prov…
Advertisement
Popular Blogs
Advertisement