Blue stain

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France
a picture is worth a thousand words
119 comments
2 followers
117 entries
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alfith
January 06, 2018
Spaceship update

Hello.

Here is an update on the big spaceship. I have to add some content in the front hangar bay and I think I will be done with the geometry (unless I see something missing while texturing it).

The little thing next to it is the player.

I still have a lot of work on this one...…

1,773 views
alfith
December 10, 2017
Big WIP

Hello.

I am working on a big spaceship for the game. It is in an early stage but the main shape is here. The rear part is even less detailed than the rest. There will be the reactors and some "cargo" in the large empty space under the "wings".

 

Read more in Blue stain

2,229 views
alfith
April 21, 2017
Hidden gold

Hello.

I did a little something the past few days. It is a cave made with polystyrene. I cut some pieces, scratched them with a knife to shape them:

[sharedmedia=gallery:images:8537]


I did two bridges and some details with wood and wire:

[sharedmedia=gallery:images:8541]


I then painted and glued the dif…

2,114 views
alfith
March 04, 2017
At last, an update...

Hi.

After a long pause, here comes an update on my game project. But first, some information on one of the things that took me some time during this long silence. I did a little board game. In a few words, the goal, for each player, is to find a battery cell hidden somewhere in a space station floor…

2,146 views
alfith
May 16, 2016
Effects

Hello.
The work on the effects took longer than I thought but the result is not far from what I was expecting. It is now possible to create things like smoke trails, explosions and maybe other effects that can be achieved with the system. They can be associated to objects as active effects, that is …

2,331 views
alfith
March 06, 2016
Let's rock

Hi.
I don't have a lot to show this time. I fixed a few things and added others. Here is the list in no particular order:
- Disable light when linked object is no more active. The bug was visible in the latest video.
- Corrected weapons group activation. In the previous video, a weapon was not shown b…

3,195 views
alfith
February 22, 2016
Pick-ups

Hello,
The hard work is going on. Here is the list of what you will see in the new video:


  • Enemy firing

    I have a dummy object (no geometry associated to it) with the camera locked on it that moves forward in the level. When an enemy is close enough (in the "X" direction) to this dummy object, it starts…
2,347 views
alfith
February 04, 2016
Collisions and weapons

Hi,
After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is destroyed by one and others are colliding with a building.

The collisions: in Blender, I define a boun…

3,076 views
alfith
December 10, 2015
Lights and shadows

Hello.
The lights are now working. It is possible to have point lights and directional lights. I also added shadows using a simple shadow map. For now, only one directional light can have shadows. I will try to improve this.
In the new video, I have one directional light casting the shadows and two p…

2,609 views
alfith
November 18, 2015
Progressing slowwly
Hello.
I finally started the layers system. For now, I only have "objects" layers.
In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of rocks.
[sharedmedia=gallery:images:6974]
[sharedmedia=gallery:images:6975]
The layers here only add objects…
3,302 views
alfith
March 24, 2015
Videos
Hello.
I uploaded the 3 videos I currently have of the game development.
The first one is the old terrain + paths test:
- infinite terrain
- terrain "patch" system to create craters
- random tree placement (with the same system used to place craters)
- paths for the red triangles
-->
alfith
October 30, 2014
In progress
The system to get objects moving along a path is done. The path interpolation can be linear between the control points or following a b-spline. The orientation can be fixed or also following the path. One path can be used by many objects each having a position offset or a different speed or a diffe…
1,713 views
alfith
September 25, 2014
The new project
Hello,
It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.
Here is the spaceship made in blender:
[sharedmedia=gallery:images:5637]
The red parts are the weapons.
And a quick mock-up, in…
1,445 views
alfith
September 16, 2014
The return of papercraft
Hello.
I uploaded photos of papercraft models I did during these past months in a new gallery:
[sharedmedia=gallery:albums:857]
I did not create the models, I "only" built them with a lot of paper, glue and time...

I am currently doing a rover from the movie "Moon" (https://en.wikipedia.org/wiki/Moon_%…
1,623 views
alfith
September 01, 2014
Something unexpected
Hello,
After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game that can be played.
It is available for download here: https://www.mediafire.com/folder/8hlrizqd9u2rl/…
1,668 views
alfith
December 10, 2012
Blender vs Papercraft
In this post, I will give some tips I learned when I did the papercraft harvester for my son using Blender (see https://www.gamedev.net/blog/635/entry-2255522-rock-paper-scissors-but-with-a-blender-instead-of-a-rock/)



1. The model.
I did i…
4,347 views
alfith
December 04, 2012
Rock-paper-scissors but with a Blender instead of a rock
(warning: images, images everywhere)
How to make my son happy in one hundred thousand steps...

Step 1. Take Blender and do this:


Step 2. Take Gimp and get this:


Steps 3 to 99 999.…
4,025 views
alfith
April 06, 2012
3D Video
Hello,
I tried the automatic 3D conversion from Youtube on my latest video (clic on the "3D" button on the player tool bar)...
[media][/media]
I just have to find red/blue glasses to check the result
1,989 views
alfith
March 08, 2012
Python and binary files
Hello.
That was a long silence. I would like to say I worked a lot on the game but I can't. The only thing I coded is the subject of this entry: a python script to "patch" binary files. I am posting it here as it could be useful to someone.
I tested it with Python 2.6 and 3.2. If you want to use the …
3,170 views
alfith
November 23, 2011
Alien test
A quick test of OurBricks (see Gaiiden post about this) with the alien. I will have to see why the smoothing is not exported but it is working really well (it took me longer to find how to embed it into this post than exporting the model and uploading it on the OurBricks site... I was pasting the "…
1,424 views
alfith
November 17, 2011
A new video
It is incredible: I did code for my game ! I added two new "events": one to move an object and one to display text. They are both demonstrated in a new video I put on youtube here:
What is shown:
- a few monsters cleanup
- some "bonus" pickup
- text displayed when entering an invisible area
- teleportat…
1,671 views
alfith
October 03, 2011
No progress in progress
I recently discovered a "new" time consuming activity: drawing with a tablet. A friend offered me a Wacom Bamboo and I spend a lot of time using it.
You can see some results in my new album. I still have a lot to learn. Most of the drawings are done in MyPaint and some are made in Gimp. It is incred…
1,323 views
alfith
July 26, 2011
What Is Love ?
They are a bit like glue sticks but so cute...



Some of the new creatures...

1,442 views
alfith
July 24, 2011
in space no one can hear you scream
Hello
Yes, that was not a joke, I am working on my game again. Here is the first new creature exported from blender 2.58 with an updated script, placed using the level editor and rendered in the game.



Porting the script was easy. The editor and the game only needed to be compiled again to work (I had…
1,276 views
alfith
June 18, 2011
Blue God

After about 10 years of work, my old computer is being replaced by a new one pictured above.
The development of my game will resume when everything is configured in the new system and after the copy of all my personal files.
For those interested, the main parts are:
- Intel Core i7-2600K - 3.4/3.8 GHz…
1,425 views
alfith
March 01, 2011
I'm not a number
Baby n?2 arrived today (1st of March). A girl.
It looks like I do babies faster than finishing games. There is hope the game will be finished as there is no plan for a number 3.

Bye
1,059 views
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