Hello.
I did a little something the past few days. It is a cave made with polystyrene. I cut some pieces, scratched them with a knife to shape them:
[sharedmedia=gallery:images:8537]
I did two bridges and some details with wood and wire:
[sharedmedia=gallery:images:8541]
I then painted and glued the dif…
Hi.
After a long pause, here comes an update on my game project. But first, some information on one of the things that took me some time during this long silence. I did a little board game. In a few words, the goal, for each player, is to find a battery cell hidden somewhere in a space station floor…
Hello.
The work on the effects took longer than I thought but the result is not far from what I was expecting. It is now possible to create things like smoke trails, explosions and maybe other effects that can be achieved with the system. They can be associated to objects as active effects, that is …
Hi.
I don't have a lot to show this time. I fixed a few things and added others. Here is the list in no particular order:
- Disable light when linked object is no more active. The bug was visible in the latest video.
- Corrected weapons group activation. In the previous video, a weapon was not shown b…
Hello,
The hard work is going on. Here is the list of what you will see in the new video:
- Enemy firing
I have a dummy object (no geometry associated to it) with the camera locked on it that moves forward in the level. When an enemy is close enough (in the "X" direction) to this dummy object, it starts…
Hi,
After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is destroyed by one and others are colliding with a building.
The collisions: in Blender, I define a boun…
Hello.
The lights are now working. It is possible to have point lights and directional lights. I also added shadows using a simple shadow map. For now, only one directional light can have shadows. I will try to improve this.
In the new video, I have one directional light casting the shadows and two p…
I finally started the layers system. For now, I only have "objects" layers.
In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of rocks.
[sharedmedia=gallery:images:6974]
[sharedmedia=gallery:images:6975]
The layers here only add objects…
It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.
Here is the spaceship made in blender:
[sharedmedia=gallery:images:5637]
The red parts are the weapons.
And a quick mock-up, in…
I uploaded photos of papercraft models I did during these past months in a new gallery:
[sharedmedia=gallery:albums:857]
I did not create the models, I "only" built them with a lot of paper, glue and time...
I am currently doing a rover from the movie "Moon" (https://en.wikipedia.org/wiki/Moon_%…
After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game that can be played.
It is available for download here: https://www.mediafire.com/folder/8hlrizqd9u2rl/…
1. The model.
I did i…
That was a long silence. I would like to say I worked a lot on the game but I can't. The only thing I coded is the subject of this entry: a python script to "patch" binary files. I am posting it here as it could be useful to someone.
I tested it with Python 2.6 and 3.2. If you want to use the …
What is shown:
- a few monsters cleanup
- some "bonus" pickup
- text displayed when entering an invisible area
- teleportat…
You can see some results in my new album. I still have a lot to learn. Most of the drawings are done in MyPaint and some are made in Gimp. It is incred…
Yes, that was not a joke, I am working on my game again. Here is the first new creature exported from blender 2.58 with an updated script, placed using the level editor and rendered in the game.
Porting the script was easy. The editor and the game only needed to be compiled again to work (I had…
After about 10 years of work, my old computer is being replaced by a new one pictured above.
The development of my game will resume when everything is configured in the new system and after the copy of all my personal files.
For those interested, the main parts are:
- Intel Core i7-2600K - 3.4/3.8 GHz…