I'm having a hard time implementing per pixel lighting into the editor. The specular highlight doesn't want to work as I expected it to. It can be very frustrating to track problems in glsl shaders... if anyone has got a nice debugger that works on WinXP 64 I would be very grateful :-)
Hello! I've been to London on a holiday/birthday gift trip. It was a very nice city and my first visit. My girlfriend gave me a ticket to an America concert at Roundhouse in Camden. Great concert!! not-so-good warm up band though.
Development vice I've been working on the GUI a bit. It is now possib…
Development vice I've been working on the GUI a bit. It is now possib…
Hello!
The weekend has gone by again. It left little time for game developing. Anyway, I've bought a laptop this last Monday which I think is pretty neat; dual core processor clocked at 2 GHz each and an NVIDIA 8400M G graphics card (not a very fast card btw.) but I think it should suit my needs as …
The weekend has gone by again. It left little time for game developing. Anyway, I've bought a laptop this last Monday which I think is pretty neat; dual core processor clocked at 2 GHz each and an NVIDIA 8400M G graphics card (not a very fast card btw.) but I think it should suit my needs as …
Hello and welcome to my journal. My aim with this journal is to keep it updated with the progress on my isometric engine called Nimrod. It's a project I've been working on since 20th of April 2007 on my spare time.
The development of Nimrod is not going as fast as it is going steady. I have no time …
The development of Nimrod is not going as fast as it is going steady. I have no time …
Advertisement
Popular Blogs
Advertisement