[font=arial]This piece was originally posted on my personal website blog yesterday, though I think it'd be appropriate to put here as well due to talking about some ideas that are particularly applicable to indie games. (I'll apologize here for the state of formatting in this entry; copy & past…
In additional to my own projects and freelance jobs, one of my goals this year is to build a humble - but steady - stream of income from selling game assets online via the various game dev asset stores. A few reasons make this appealing:
So I've been doing lots of reading up on Unity & tutorials to get a grip on how it works. I felt like rambling about a few thoughts and observations about Unity in the process of doing this, so here goes.
When a pixel isn't a pixel
Although I've worked in a 3D pipeline, my skillset is 2D art. I…
So it's been five, almost six years since that last entry. I was busy for a bit there it seems, eh? Let's do a quick review of what happened to catch up to the present.
2011-2012: Dredmor
With two other guys I founded Gaslamp Games. Being "the artist" I got the grandiose corporate title best-met-wi…
[font="Arial"][size="4"]Below: Flying an absurdly over-armed frigate past a j…
This will be our first official interview as Gaslamp Games! And, really, my first professional interview.
I'm…
Man, th…
There's more to space combat in Starfarer than nearly-obsolete front-line sluggers like the Onslaught. Meet the Astral class capital-ship carrier: a modern, refined platform for supporting squadrons of small fighters and bomb…
[media][/media]
Very bomberman, but it of course isn't, as it's given a somewhat different format and goal, plus…
This new GameDev.net is ... disorienting ... [s]so I'll just post an image of the video with a link next to it. Go watch![/s] Edi…
A game which revolves around combat in space naturally places great importance on the weapons uses in said space. In short: They must look really cool. Here's a picture to show how I've been going about this:
You see here the process of taking …
You can play Bard's Apprentice for free online here.
Some screenshots here:
Maybe you get to quaff (but never "drink") a potion every so often. A player's agency comes more from the set-up to combat through having a much more equipment-driven character than, sa…
Ahoy there! My name is David and I'm what passes for an artist around here. But enough about me; I'd like to talk a little about how the graphics of Starfarer come to be, starting …
The game "Starfarer" by Fractal Softworks has just been publicly announced! It's a sandboxy spaceship combat/strategy/roleplaying game and is still in production.
Oh, by the way - all the graphics are by me! (And the lovely background is by NASA, I should add.)
Art for this have been a ton of fun to …
What is it, the world map of an RPG set in a post-apocalyptic world, a spiritual successor to Fallout? (The only Fallout.) Is it Armageddon Empires with charmingly re-interpreted graphics and non-awful UI?
(From a design and aesthetics standpoin…
Quiet? Only outwardly. Our Dear Leader saw fit to allow ye players to select your own resolution rather than be limited to a proper and traditional 800x600 screen. Oh, we have such things in store. You will be able to descend far deeper into the Dungeons of Dredmor…
This is a comic I'm drawing to promote Dungeons of Dredmor which has been written by the talented Mr. Vining, our lead programmer, and illustrated by myself. I'm going to do these as a series, so uh, stay tuned for mo…
Mostly.
I'm an artist, right? Right. I draw using my computer pretty much all the time. It's what I do. Drawing (or 'digital painting' or 'pixeling' or whatever it is) doesn't particularly engage the part of my br…
On the left, Dwarf Fortress. On the right, Goblin Camp.
I hope you know about Dwarf Fortress, the very complex rog…
Pixel art is for the pixels!
I don't care for being formalistic about pixel art, of adhering to a limited palette or carefully anti-aliasing my lines by hand, of using all-or-nothing transparency (actually, I do the latter two more often than I'd like to admit). What matters is…
Tilesets
Let me take a mom…
For the Great Gaslamp Webpage Revival I've started drawing steampunk portraits of the crew of the good ship Gaslamp Games.
(click to view full size)
From left to right: Nicholas, deranged technologist/bootlegger; David (myself), foppish art-lord; Derek, internet-tub…
Something is missing here, see, and what's missing is what really does the trick for the commercial indie game development thing. It is those developers that can fill in point number 2 that are successful, I think, regardless of any sort of brill…
This wouldn't be Gaslamp if we didn't completely redo a major game system once a week.
And this wouldn't be the ongoing Dungeons of Dredmor beta if we didn't completely redo between three and five major game systems every week!
Let's talk about UI redesign.
Here's th…