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Game designing from the ground up, from the aspect of a freelance programmer:)
Ahhh I'm still in the midst of developing all the ideas, core game mechanics, and story of this indie game I am working on. I have so many notepad files with lists of coding features, editors, and tools. And I realized that while planning all the features of the game, I haven't really decided how t…
Well after I sent out a bunch of emails to a couple different engine companies, some of which I got rather rude replies, I think my search for an engine is coming to an end. The C4 engine is gonna win the race, simply because of the length of our project. We have a time schedule of about 3 years to…
Well I just joined an indie group to start development on an FPS. I also joined as one of the programmers, so I have been having an endless discussion about which engine to use for our game. I know, the most discussed topic since ninjas vs. robots. Well I have been looking at C4, Torque, Vicious, a…
So I played some more of Ico tonight, secretly sneaking online ONLY ONCE to solve one of the puzzles. While I decided that the intricate level designs of ICO's rooms and dungeons are great, there are some things I need to remember to dislike. 1)If I am standing in a pool of water and there is a pip…
I've been going to game development school for about a year and a couple months now. I've made a couple games and about a bigillion small applications and tools. The more classes I take at school, the more eagar I get to make my own game. SOOOO you know what that means? It's blockbuster time!
I tho…
I tho…
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