The BASIC strategy of the game is to defeat the opponent deity. This is taking the deity down to ZERO health.
The deity is on the battlefield at the top right and left corners. Your deity cannot attack normally and doesn't have "stats" like other characters. However, the deity does have a turn an…
The deity is on the battlefield at the top right and left corners. Your deity cannot attack normally and doesn't have "stats" like other characters. However, the deity does have a turn an…
So I've finished Morale & Sphere Affinity...at least until I get to the point where I plan on adding some animation affects. So now I'm working on Message Boxes and their layout.
Most info in the game is passed to the player in Message Boxes that look like scrolls. Here is a sample.
I have alre…
Most info in the game is passed to the player in Message Boxes that look like scrolls. Here is a sample.
I have alre…
Ok, I have the Affinity/Morale starting at 0 and being 0% chance for good/bad affects. I think this makes more sense. Here is how it is displayed currently.
This display is still somewhat temporary but this is the general idea. Any ideas how it can be displayed better or if either affinity/moral…
This display is still somewhat temporary but this is the general idea. Any ideas how it can be displayed better or if either affinity/moral…
In a typical collectible card game you (like magic the gathering) you block one creature card with another creature card. Its a 1 vs 1 blocking type of thing. If you don't have as many creatures out as the other player then they are going to be able to damage you (the player).
In Immortal Kingdoms…
In Immortal Kingdoms…
I finished up Sphere Affinity for now and I'm moving on to Morale. Morale is linked to sphere affinity and the negative implications for using more than one spell sphere.
I "borrowed" my concept of morale from Heroes of Might and Magic. Basically how it works is for every sphere of creature curren…
I "borrowed" my concept of morale from Heroes of Might and Magic. Basically how it works is for every sphere of creature curren…
Most Collectible Card Games like Magic the Gathering don't have random roles (from my limited experience). They are kind of designed for hard core strategy players and a random role may not be wanted by this type of player.
So, as I mentioned in the "Rune Spells vs Character Spells" journal entry…
So, as I mentioned in the "Rune Spells vs Character Spells" journal entry…
There are four different kinds of runes (cards). These are Immortals, Creatures, Spells, or Relics. I'm going to talk about Rune Spells and compare them to Character Spells to kind of illustrate the power difference between runes and characters.
With a Rune you can summon a creature or immortal. …
With a Rune you can summon a creature or immortal. …
I get some new art every month. I'm supposed to be getting different stuff from 2 different artists but one of them is about 2 months behind. I cut him some slack though because he's real busy and does a great job. We kind of have an agreement that he "catches up" when he's less busy. This arti…
In Magic the Gathering you play land cards. IN a game called Poxnora you have "Factions" which you build decks with. In Immortal Kingdoms you have spell spheres and sphere affinity.
There are 12 spell spheres. These are Energy, Summoning, Mind, Meta, Illusion, Nature, Life, Death, Fire, Water, E…
Mana is used to play runes (cards). There is only one type of mana...a kind of "general" mana I suppose.
Each player starts off with 15 mana. Mana is then gained at a rate of 20 per round multiplied by the round # (20 x Round #).
For example, the first round you have 15 mana and the second you wo…
Immortal Kingdoms is a turn based game. The game is broken up into "rounds".
The first round is called Round 1. The round begins with the "Summoning Phase". During the Summoning Phase your deity is able to place any Creatures or Immortals in your deck. The only thing stopping you from placing …
The first round is called Round 1. The round begins with the "Summoning Phase". During the Summoning Phase your deity is able to place any Creatures or Immortals in your deck. The only thing stopping you from placing …
Got a couple of the games I like to play for XMax. I don't usually buy stuff for myself much and I haven't played any games much lately so I'm excited to try these out.
I got Disgaea for the ps2 and Heroes of Might and Magic 5.
Disgae: Hour of Darkness
Homm5
I also got a $100 gift card to Best Buy a…
I got Disgaea for the ps2 and Heroes of Might and Magic 5.
Disgae: Hour of Darkness
Homm5
I also got a $100 gift card to Best Buy a…
I knew I wanted an extensive system of classes. Variety is a big theme of the game and what I like in most games. Choice and building your characters is fun to me.
And (almost by accident), it makes it difficult for players to capitalize on one winning strategy for putting a rune brigade on the …
And (almost by accident), it makes it difficult for players to capitalize on one winning strategy for putting a rune brigade on the …
You can have up to 10 Rune Brigades in your "Rune Army". Your rune army is basically your collection of decks that you can use to battle other players online.
The Rune Manager is where you modify add, subtract, and exchange runes between your "Castle" and your various brigades. Your castle is wh…
The Rune Manager is where you modify add, subtract, and exchange runes between your "Castle" and your various brigades. Your castle is wh…
I just wanted to say if people are reading this journal and if they plan on coming back at some point and reading it again.
It takes time and money for this journal so I don't want to do it if its of no interest.
So, if you are reading it could you put a comment saying "Yes" and second "Yes" if y…
It takes time and money for this journal so I don't want to do it if its of no interest.
So, if you are reading it could you put a comment saying "Yes" and second "Yes" if y…
This is what you use to view all rune creatures currently in play. When you aren't in battle you can also view all of your various rune armies (decks) using this scroll list.
Here you can view the inventory in your back pack, equip items, and transfer items to your chest if you want.
When a creature or immortal is able to advance a level this level up button will be highlighted.
You then have to decide if you wish the particular creature to level up or stay where he is at. This Archangel for example starts at level 20. It takes a lot of experience to get to level 21. But ev…
A note on health:
I decided to use large #'s in the hundreds/thousands for health to allow for more flexibility. This allowed me to have small amounts of damage like 5 or large amounts like 500 or more be part of the game.
Character Status:
This is where anything that has happened to the creature g…
I decided to use large #'s in the hundreds/thousands for health to allow for more flexibility. This allowed me to have small amounts of damage like 5 or large amounts like 500 or more be part of the game.
Character Status:
This is where anything that has happened to the creature g…
I don't have the actual graphics yet for the runes/cards but I do have the character screen where you view all the creature/immortal info. Here's the screen showing an archangel creature. I'll kind of say what some of the stuff means below.
There are still some things I need to work on here but mo…
There are still some things I need to work on here but mo…
The reason for this journal is primarily to get my thoughts out and to get feedback/ideas on some of my plans down the road with the game. But right now I'm kind of going into what I have already done.
So, in order for people to see where I'm at right now I'm going to go into how far along I am i…
So, in order for people to see where I'm at right now I'm going to go into how far along I am i…
Any good solider needs equipment. I knew I wanted to have an extensive use of items (magical and otherwise) right from the beginning. And although the game has undergone many changes equipment is still a major part.
The only equipment used in the game is strictly battle related (since the game is …
The only equipment used in the game is strictly battle related (since the game is …
Immortals have disciplines and creatures have creature abilities. The main difference being creatures start with all the creature abilities they will ever get.
Immortals can never have creature abilities, although creatures can have disciplines (although they don't "gain" disciplines...they start …
Immortals can never have creature abilities, although creatures can have disciplines (although they don't "gain" disciplines...they start …
Spells are not enough. I wanted powers and abilities to choose from for all characters and not just spell casters.
I got my inspiration for a large variety of skills primarily from dungeons and dragons and from games like Heroes of Might and Magic and Age of Wonders.
In Age of Wonders you can selec…
I got my inspiration for a large variety of skills primarily from dungeons and dragons and from games like Heroes of Might and Magic and Age of Wonders.
In Age of Wonders you can selec…
I don't know when exactly I kind of thought to myself, "I think people will pay to play this game if I make some changes"? I suppose I always thought people would like it, even if the graphics/interface weren't pretty to look at. But that of course was pretty naive.
But at some point I did decide …
But at some point I did decide …
One thing I wanted from the beginning was a variety of spells & powers to customize your individual characters with. Keep in mind the game did not start out as a collectible card game and my main inspirations were rpg & tactics games (fantasy/ogre tactics). So, the first thing I did was m…
One of the things I quickly realized when trying to do a large game project with no progarmming experience is that people will tell you its a bad idea. And they're probably right.
They say start small, complete games, and then move on to something bigger. But that didn't appeal to me and I felt …
They say start small, complete games, and then move on to something bigger. But that didn't appeal to me and I felt …
I'd like to explain my thought process as to why I went with the kind of battlefield I did.
When I imagined the game years ago I envisioned I pictured a landscape like most battlefields with some 2D full body shot characters on each side. Kind of like the Final FAntasy screenshot I have. I thoug…
When I imagined the game years ago I envisioned I pictured a landscape like most battlefields with some 2D full body shot characters on each side. Kind of like the Final FAntasy screenshot I have. I thoug…
So about a year later I decided I really wanted to make my game. I had no idea how to program although my dad was a programmer when I was a kid and I did learn a little in high school (very little).
I first tried C+ but got Borland Compiler and somehow the book didn't seem to go with the complier. …
I first tried C+ but got Borland Compiler and somehow the book didn't seem to go with the complier. …
I started Immortal Kingdoms because I wanted to play a certain kind of game and it wasn't available. I'm sure many of you have had the same inspiration.
It began in 2001 when I decided to make a "paper" game to just mess around with. My passion for games was fantasy, and in particular turn based f…
It began in 2001 when I decided to make a "paper" game to just mess around with. My passion for games was fantasy, and in particular turn based f…
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