Robot, Ninja, Pirate, Monkey

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42 entries
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Slather
November 12, 2008
No more camera tilt
Well, I was all exicited about the camera being able to tilt but there's no way for it to work unless I have a 3d environment, which I've decided to not use for this project. Also, to fix the problem of axis-aligned sprites getting squished in the distance, you'd have to set a limit (that would see…
733 views
Slather
October 26, 2008
Art Issue, Camera,  GUI
I'm very happy. I'm trying a camera control scheme I haven't seen before, and working on a GUI editor. I've slacked on the updates because I'm working 50 hours a week, but not for long!



I had originally wanted the environment to be 3d-renders (with perspective). But I found that aside from the extra…
704 views
Slather
September 24, 2008
Sprite Render Pipeline
This update is all about my sprite rendering process. Rendering the sprite is the first of two steps to get an entity into the game. The other step is entity creation, which I'll talk about in a later entry.



I render using my custom render script. I wrote it because I want the ability export pivot …
1,006 views
Slather
September 16, 2008
Story Time!
Well, its been a while and here's why: My hard drive crapped out and I had my cpu in the shop for a week, I had a family reunion in Michigan and was gone for a week, I've started a new job and have been training for the last two weeks. So now you know, even if you don't care.

Here's an animated gif …
499 views
Slather
July 31, 2008
Font, Camera, Triggers, Collision
I haven't updated in a bit, but things are moving along smoothly.

My font class was usable, just missing things like individual character widths (instead it was like monospace for everything), and some orientation options. It still doesnt have alignment options, but will once it becomes necessary.…
605 views
Slather
July 31, 2008
Font, Camera, Triggers, Collision
I haven't updated in a bit, but things are moving along smoothly.

My font class was usable, just missing things like individual character widths (instead it was like monospace for everything), and some orientation options. It still doesnt have alignment options, but will once it becomes necessary.…
786 views
Slather
July 17, 2008
Milk was a BAD choice...
I finally put some frustum culling in the project. Every object has a 2d bounds vector, and the camera area is represented as a 2d vector at z-position zero (where all the action happens), approximating the size of the frustum on that plane. The camera area is just based on the z-position of the ca…
498 views
Slather
July 13, 2008
Render layer problem
Things are moving along nicely. I'm finally getting to the point where I can start focusing less on technical aspects of the project and work more on the game itself. I have a basic projectiles system set up, some ad hoc player control code, and sprite render layers working in the level. So when th…
638 views
Slather
July 02, 2008
Normal-mapped sprites
I turned 22 last weekend, hence no update. But I did manage to get some work done on the project anyway. First, I wanted to see if a bumpmapped sprite was worth the effort. I had the shader and materials code left over from when this project was going to be 3d. It makes quite a difference in gettin…
2,693 views
Slather
June 20, 2008
Update
I slacked a bit this week on the project, but managed to fix the file format for game entities so it allows for a better level-export system than i had. I've also written the beginning of the projectile system, so for the first time I have a guy running around that can shoot things! Its just a boun…
532 views
Slather
June 14, 2008
Sprite Sheets, Pivots, and Rendering
Hey all,
This update is about the sprite layers system I have working so far.
My sprite class started with a quad and a single texture image loaded from file. The quad would center itself about the origin when drawn. Because I want animated sprites, I set up a basic text file format for the sprite da…
2,217 views
Slather
June 06, 2008
Hey All!
I'll be sharing my experiences and decisions during development of a 2d action/shooter that I've wanted to make since 10 years ago. Its inspired by the first three Mega Man X games and attempts to capture everything that made those games great, and add some elements that will make it much more awes…
506 views
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