A couple of folks have mentioned how GDC coverage is still being processed. I'm in the same camp. I had a number of work related deadlines that took priority, and I am just now beginning to see relief from that. I should be able to actually begin transcribing some interviews tonight. I apologize to…
I'm out here at GDC again for 2009 (my tenth GDC). My employer is paying for the trip this year, so my focus has been attending sessions of interest to them. But, I have done a few interviews and am taking notes on some sessions that are of interest to gamedev members. I will write up articles an i…
I am finally getting around to completing my GDC 2008 writeups. I was delayed last week because of a need to spend time on work projects during the evenings. Without further ado, I give you:
CRYSIS Next-Gen Effects
Sharing Code
Microsoft Game Developer Day: DirectX Futures
Graham
CRYSIS Next-Gen Effects
Sharing Code
Microsoft Game Developer Day: DirectX Futures
Graham
More GDC content is up:
Procedural Data Generation in FAR CRY 2
That was an interesting lesson in practial procedural methods. Highly recommended, intuitive but useful advice in there.
I've also posted:
The Inter-Species Game Design Challenge, my last session from 21 February.
Ian covered the Experiment…
Procedural Data Generation in FAR CRY 2
That was an interesting lesson in practial procedural methods. Highly recommended, intuitive but useful advice in there.
I've also posted:
The Inter-Species Game Design Challenge, my last session from 21 February.
Ian covered the Experiment…
Folks, I've poste my final GDC interview, which was with umbra Software, who are providers of a middleware solution for real-time visibility management/occlusion culling. You can find the interview at the link below
Interview with umbra Software
I am done with interviews now. These take the longest t…
Interview with umbra Software
I am done with interviews now. These take the longest t…
The Interview with Havok is now posted. Its rather a long, rambly one! I have some video footage that I may, or may not be able to post, depending on whether we have the bandwidth to handle it.
Just one more interview to go, a shorter interview with umbra from the GDC exhibition floor. Plus two more…
Just one more interview to go, a shorter interview with umbra from the GDC exhibition floor. Plus two more…
Folks, I'm continuing to enter my GDC content. Hopefully will finish it up this weekend, which is easier since I don't have to go to work! In any case, my summary of Caryl Shaw's talk on user-generated content in spore is up:
Pollinating the Universe: User-generated Content in Spore
I've also posted …
Pollinating the Universe: User-generated Content in Spore
I've also posted …
My interview with ARM, regarding their current generation of mobile 2D and 3D graphics hardware, plus their newly announced Mali-JSR297 3D software engine for mobile platforms, is now posted. It takes a vast amount of time to transcribe these interviews from my digital recorders...you have to play …
Folks, I just uploaded my interview with Mitch Bunnell of Pixelux Entertainment. I hope you enjoy it! Took a long (LONG) time to transcribe from my digital voice recorder. Tomorrow night I'll work on getting two days worth of tutorial summaries written up. I have three more interviews to transcribe…
GDC will soon be over, then back home (too early) tomorrow morning. I have to be at the airport at 7:30, and its 30 minutes-ish from the hotel so pack tonight and get up at 6:30. But I never really left east coast time, so 6:30 is 9:30, which is more like it! I guess.
Went to a roundtable on issues …
Went to a roundtable on issues …
(begin rant)
There is, actually, only one thing I can think of that annoys me about the site. And it is the password cookie system. On some machines (including the laptop I am using this week) the site seems to not save login info. Even though I told it to remember my login name (which works always)…
There is, actually, only one thing I can think of that annoys me about the site. And it is the password cookie system. On some machines (including the laptop I am using this week) the site seems to not save login info. Even though I told it to remember my login name (which works always)…
Thursday is half done but GDC still isn't winding down. Many cool things still remain to be seen and discovered. Gotta head back over to the West Hall and play some more of the excellent IGF entries, for one thing!
This morning I attended a session on procedural content generation for Far Cry 2. Ver…
This morning I attended a session on procedural content generation for Far Cry 2. Ver…
I read Ian's entry on the Game Developer's Choice Awards and his comment about the, "no, thank you..." [my changed emphasis] was pretty much true. I don't think any winner acted...worthy. I suppose this is being humble. Being conservative on the outside, I'd probably do the same thing. But, I hope …
Last night was fun. Went to dinner with a bunch of the
gamedev.net gang, at the Cheesecake Factory on Union Square.
LONG wait. I think we got a table around ten o'clock. Good
conversation. Everyone has their own flavor of whackiness
(aka "coolness").
Today's a big day! The first day of the GDC 2008 exhi…
gamedev.net gang, at the Cheesecake Factory on Union Square.
LONG wait. I think we got a table around ten o'clock. Good
conversation. Everyone has their own flavor of whackiness
(aka "coolness").
Today's a big day! The first day of the GDC 2008 exhi…
Quick update. I've attended the session on Physics for Game Programmers this morning. Its much the same as in past years, though the presenters do refine the talks each year. I will provide details on this post-GDC.
There is one other thing that I think you'll be interested to read once I have the …
There is one other thing that I think you'll be interested to read once I have the …
The first day of GDC 2008 is done, and I've finally found a few minutes to post an update here. This is not a full article, as those will be posted the week after GDC.
This was one of two tutorial days. I spent most of the day in the "Advanced Visual Effects with Direct3D" tutorial. I've attended th…
This was one of two tutorial days. I spent most of the day in the "Advanced Visual Effects with Direct3D" tutorial. I've attended th…
Arrived in San Francisco a couple of hours ago, late due to transfer delay in Minneapolis. Staying at a hotel called The Donatello, a block from Union Square. I was able to get a discounted rate here that is lower than the available rates at the conference arranged hotel deals, except for a couple …
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