Sorry, for the lack of posts lately, I've been putting together a development team of friends, to start working on a small scale single player RPG, and we're in the design phase, for the moment.
Also, on the side, I'm working on two projects:
1) Updating my Web Page.
2) Simple Poker Game.
I'll get some…
Also, on the side, I'm working on two projects:
1) Updating my Web Page.
2) Simple Poker Game.
I'll get some…
I'm in the midst of working on a 2D Tile Editor, for use in creating some old school games I'm going to be working on, in the future. Basically, going to make some old classic recreations like Digdug, Pacman, Super Mario Bros, as just a way to enhance my ability as a gameplay and tools programmer, …
These are snippets of the source code, they can be placed and broken up to be more efficient then they are currently laid out to be.
D3DXVECTOR3 vCenter;
// Lock the Vertex Buffer
if(SUCCEEDED(pMesh->LockVertexBuffer(D3DLOCK_READONLY, (BYTE**)&Ptr)))
{
// Computer Bounding Sphere Radius
D3DX…
So, I am in the midst of putting together a screen-space overlap snippet, to handle mesh transparency, if the view of a player is being obstructed by another mesh or multiple meshes.
A snippet is fourthcoming, when I finish it. I want to thank MJP, for all the help he's given me in learning such a c…
A snippet is fourthcoming, when I finish it. I want to thank MJP, for all the help he's given me in learning such a c…
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