Pixelante

Profile
Louisville, KY
The development journal of the 'Pixelante' Quinn...
2 comments
4 entries
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QuinnJohns
May 11, 2008
Update
Sorry, for the lack of posts lately, I've been putting together a development team of friends, to start working on a small scale single player RPG, and we're in the design phase, for the moment.

Also, on the side, I'm working on two projects:

1) Updating my Web Page.
2) Simple Poker Game.

I'll get some…
722 views
QuinnJohns
April 14, 2008
Map Editor (2D)
I'm in the midst of working on a 2D Tile Editor, for use in creating some old school games I'm going to be working on, in the future. Basically, going to make some old classic recreations like Digdug, Pacman, Super Mario Bros, as just a way to enhance my ability as a gameplay and tools programmer, …
745 views
QuinnJohns
April 13, 2008
Overlap Tests(Mesh)
These are snippets of the source code, they can be placed and broken up to be more efficient then they are currently laid out to be.
D3DXVECTOR3 vCenter;
// Lock the Vertex Buffer
if(SUCCEEDED(pMesh->LockVertexBuffer(D3DLOCK_READONLY, (BYTE**)&Ptr)))
{
// Computer Bounding Sphere Radius
D3DX…
871 views
QuinnJohns
April 04, 2008
Overlap Tests (Mesh)
So, I am in the midst of putting together a screen-space overlap snippet, to handle mesh transparency, if the view of a player is being obstructed by another mesh or multiple meshes.

A snippet is fourthcoming, when I finish it. I want to thank MJP, for all the help he's given me in learning such a c…
671 views
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