Crawling with ideas

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Putting the -ing back in developing.
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ManTis
March 16, 2012
Arduino hacks
As some of you know, I'm heavily influenced and inspired by our own Ben Ryves's awesome work, especially his awesome Z80 computer ( http://benryves.com/journal/3691543 notice how he named it 'A useful Z80 computer'. Useful for what, Ben? ). As such I decided that my work on the Portable C64 can't b…
1,555 views
ManTis
March 08, 2012
Dithered rendering
Today I continued venture in high resolution bitmap mode of C64's VIC-II. As I mentioned yesterday, I started adding colors. First attempt looked butchered, but that was obvious for me when I started working on it. I used iteration depth as color for pixels in the 8x8 char area, and it gave me thes…
1,696 views
ManTis
March 07, 2012
VIC-II high resolution bit mapping mode
Today I stopped playing with the text mode and entered bit mapping mode ( or, for modern people - bitmap mode ).

VIC-II, C64's graphics chip allows for resolutions of up to 320x200. In text mode that display is divided into 40x25 ( 1000 continuous characters ), each of which is 8x8 pixels big. As I …
1,418 views
ManTis
March 07, 2012
C64 BASIC kinks
Next day of studying the VIC-II architecture and using BASIC to play around with it.

First, I managed to solve yesterday's problems - since the booklet I was reading from is, like I said, crappy quality, I tried peeking 53240 instead of 53248 ( 0xd000 ) for character ROM. Once I translated the value…
1,669 views
ManTis
March 05, 2012
Resuming development
I have finally returned to developing my C64 skills. I've set up a computer dedicated to that purpose, and now am able to play around with it. Currently following C64 programmer's reference guide 3 - programming graphics. I'm at the beginning, which is setting up charset. Unfortunately, the booklet…
1,123 views
ManTis
February 26, 2012
Fun with C64
Finally, I have some time to work on my own projects!

I've joined local hackerspace, and with a friend we decided to revitalize couple old C64s (after some deliberation on platform - it was either that or ZX Speccy). At first we want to add some simple functionality like SD card reader, but eventual…
1,330 views
ManTis
September 02, 2008
Competition day #1 summary.
Me and couple my friends started something we like to call 'Little 4 Elements'. It's based on gdnet's 4E, only you have 1 week to make a FULL game. Only rule is - if the game isn't completed, it does not count.

Elements that were chosen (randomly) were scissors, breadcrumbs, glitter and knuckles. Fr…
687 views
ManTis
July 15, 2008
Strategy
Just a quick update because it's 2am and I'm really tired.

I worked a bit on the RTS game, adapting XNA's VectorRumble example to work the way I want it. Now we have a blob (unanimated) that changes freely into Circle, Square and Triangle, moves around and splits. Also basic client-server system has…
796 views
ManTis
July 14, 2008
Psychologa!
And, after brief 2 weeks break (I think), I'm returning to developing. As you may know I have a kind of designers' ADHD, and I'm constantly plagued by tons of game ideas that would be cool to implement. Ones I had in the mean time include:

  • EEG-based game (you'd have to construct your own EEG detecto…
  • 834 views
    ManTis
    June 30, 2008
    Magic
    Soooo... I've been to London.

    I flew after the work, so I've arrived at city centre at 2AM. Good luck trying to find a place to stay at that hour in the middle of the summer. So I walked around the Kings Cross area and finally at 4am managed to find a bed and breakfast room so tiny I could barely wa…
    735 views
    ManTis
    June 27, 2008
    Walking on the Moon
    It seems that programming isn't going to work for me during Euro Cup. I wanted to pick it up again, but then I managed to get ticket to The Police in London, so I'm flying there today. Fantastic! (you read that in The Doctor's voice).

    Edit:
    This has two downsides; one - I won't be able to see what B…
    655 views
    ManTis
    June 24, 2008
    Rise and fall, rage and grace
    Aww shit. After working for week non-stop on one project, I got into little burndown. So I started working on small, minimalistic RTS, a battle of geometric figures, similar to Geometry Wars in look. Platform: C#/XNA. The game is supposed to be multiplayer only, a recovery project more than somethi…
    916 views
    ManTis
    June 20, 2008
    Day off
    Allright, I didn't code yesterday. After week of coding non-stop (at work and at home) I _HAD_ to take the break. I haven't shaved in a week and look like a freakin coconut, I ran out of clean clothes to wear and I emptied whole fridge, tossing empty wrappings/food packaging as far from my door-toi…
    625 views
    ManTis
    June 18, 2008
    7th day!
    Wow, it's been a week since I've started the blog. My personal hygiene went down the drain, my social life is nonexistant - every free second I spend in front of computer, trying to uncover mysteries of Nintendo DS.

    Today I managed to get sprites running on both screens, but I still don't completely…
    685 views
    ManTis
    June 17, 2008
    Two screen fun
    Although today's picture may not show it well, lots of important progress have been made. The progress is as follows

    -I am now able to display 2D backgrounds
    -I can now map 2D coordinates using orthogonal view into DS GL
    -Display on both screens at the same time is now possible.

    So, without further ado…
    679 views
    ManTis
    June 16, 2008
    Fireworks!
    Today I created VERY MINIMAL particle engine, and made it shoot fireworks wherever I pointed with stylus:



    Still haven't figured out why the colors are so bland and I encountered another obstacle: glOrtho that was supposed to enable me emulation of 2D in 3D apparently doesn't work the same way the PC…
    714 views
    ManTis
    June 15, 2008
    Transparent textures and stuff
    I managed to isolate the functions I need to use in my engine thanks to working with examples that came with devkitPro. I worked a bit more with bitmaps today and figured out how to display alpha-channeled textures correctly:



    For some weird reason the colours of textures on DS seem to be bland (comp…
    672 views
    ManTis
    June 14, 2008
    Fun with bitmaps
    I'm still probing devkitPro for all the features I need, and from time to time when I see API getting complicated I have to close my eyes and think about my safe place. Where is my C# cushion when I need it? Oh well, kudos to all low-level/engine programmers out there, how you understand anything f…
    747 views
    ManTis
    June 13, 2008
    A game project!
    Since I have a devjournal, it would be good to do some developing, wouldn't it? The game that I'll develop is a casual game for Nintendo DS (casual in the positive, Tetris-like pick-and-play meaning) for which idea has been bouncing around my head for about a year now. My goals when designing the g…
    746 views
    ManTis
    June 12, 2008
    My member benefits
    Apparently my member benefits include HAVING A DEV BLOG! Horray for me! Now if I'll figure out how to make avatar system work, I'll start blogging.
    661 views
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