Entries in this blog
Not much really on BIT this week. Still working on the story panels to get my ideas down and flowing. The character work is going to be a little tough but I think it will come together in the end. I was thinking when it comes to a sequal to the design (I know way off to the future) but changing the ERA would be real easy to bring up. The time line can be infinate once passing the future levels so the early levels will take some tweaking, but thats way down the road.
Mark Overmars ideas for Alternate reality in the day was really expressive in his design. Sad to say that it didnt come to pass when he started working the arena, would have liked to see the wilderness, revelation, and beyond come to play. I was really looking forward to the remake in PC versions, the Dungeon would have been awsome to build with todays technology.
Well off to surf the post and see whats new...
I am still looking at trying gamestudios A7 engine for a starter program, it seems to have alot of the necessary products attached to it that work together well. The course at the college uses Maya for the MED from my understanding, as with the gamestudio A7 software products from maya can be loaded and transfer as needed.
I have continued the work on BIT from time to time, the story boards are comign along, I have been reading a few books on Graphic novelist which had some pretty good insite into developing the story line. Trying to stay away from it though since a story has a start and an ending. The basis of BIT is to build your time in the game to what you want to become, not so much a fixed idea in a of following the road to success. From what I have read from gamasutra and other sites producing a product the sellers are more apt to have a story line. Although I think Quake was based on a pretty broad spectrum.
Half-life had a great storyline, although other then the physics engine the game is pretty limited on its follow-on format.
Will work on it some more...