So, I've successfully ported my game framework to Android. It currently runs on Windows, Mac, Linux, and iOS. Android has been added to the list!
However...
It's been an interesting adventure working with NDK, which I need to compile all the C/C++ code into a .so shared library. Suppose I make a chan…
However...
It's been an interesting adventure working with NDK, which I need to compile all the C/C++ code into a .so shared library. Suppose I make a chan…
Just to remind everyone, be sure to check out my official iPhone and iPad remake of the classic Mac game, Spectre. It hasn't been doing very well in the App Store since it was released in May 2010 so be sure to check it out!
Official website | App Store Link | [twitter]spectre3d[/twitter] | Facebook…
Hello again!
So, does anyone even read these journals nowadays?
I haven't really posted anything since the new GDNet site rolled out. What's up with the front page? Why don't we have staff-written articles anymore? Where's the Journal Land posts? I always enjoyed reading those every Friday.
The front …
So, does anyone even read these journals nowadays?
I haven't really posted anything since the new GDNet site rolled out. What's up with the front page? Why don't we have staff-written articles anymore? Where's the Journal Land posts? I always enjoyed reading those every Friday.
The front …
Spectre 1.2 has been released for the iPhone, iPad, and iPod Touch!
This is a massive patch adding a massive amount of new and long-awaited features!
This is a massive patch adding a massive amount of new and long-awaited features!
- iPad Support - A new HUD and weapon selection system - all on the game screen! The game host options and multiplayer join screen have also been revampe…
Here's some thoughts I've been having over implementing Apple Game Center's matchmaking feature. I will clean up this post over time:
- GC Matchmaking uses a 'Match' system, where players join together before the match starts. This is not unlike many 90s computer games, including Doom, and even Spectr…
Check out another video I recorded ">here.
Not the most action-packed, but shows some new power-ups and the flag mechanic. Picking up flags will give you a random power-up. Some last till the end of the round, like score multipliers, and others only last a few seconds.
Not the most action-packed, but shows some new power-ups and the flag mechanic. Picking up flags will give you a random power-up. Some last till the end of the round, like score multipliers, and others only last a few seconds.
A new single-player timed mode is coming. Chain explosions (for extra points) will be one of the fun new features. Combos, weird power-ups, even bot allies to help you gain as many points as possible!
">Video link
">Video link
OpenFeint support is coming to Spectre for iPhone! Some optimizations will be necessary as I'm getting some low memory warnings and crashes.
Skybox loader
So, the skyboxes eat a fair amount of memory, I assume, and I have all 6 loaded into memory at startup. It's slow and they take a lot of memory wh…
Skybox loader
So, the skyboxes eat a fair amount of memory, I assume, and I have all 6 loaded into memory at startup. It's slow and they take a lot of memory wh…
Well, it's been a week, and Spectre is doing fine on the App Store.
">Here's a video review by AppSpy
It's been all 4 and 5-star reviews in the App Store, which is fantastic for a game at $4.99.
Update Featured in the Appolicious games of the week!
">Here's a video review by AppSpy
It's been all 4 and 5-star reviews in the App Store, which is fantastic for a game at $4.99.
Update Featured in the Appolicious games of the week!
Multiplayer tank action!
Now available for iPhone!
I know I'm a little late for the journal round-up, but I'll announce anyway!
I hope everyone enjoys it! This begins the start of my indie game development career!
I spent the last 3 days trying to figure out why there was serious packet latency issues. Because wifi and bluetooth share the same antenna, you cannot be sending data over both.
Here's what I've figured out:
Here's what I've figured out:
- You do not need to turn off Bluetooth in order to use wifi.
- I have not verified if you need …
Fixed a bug where players in this situation might start being carried up into the sky due to the bouncing effect when they land on something. Now they just stack nicely :)
Also, testing out new skyboxes. And CTF bots!
iPhone version is coming along well. The interface is 95% done, I'd say. Bluetooth …
Now almost completely functional! Here's the screens the user can interact with after selecting "Multiplayer" from the main menu:
This is essentially the iphone UI portfolio work I'm doing so I can apply for jobs.
Game-wise, almost all of these screens function properly except for the game filters. T…
This is essentially the iphone UI portfolio work I'm doing so I can apply for jobs.
Game-wise, almost all of these screens function properly except for the game filters. T…
Happy New Year to everyone!
Tonight wasn't too eventful, I mostly just coded, drank wine and watched TV. I worked on adding the game browser menu for the iPhone. Then I was able to connect to another game over wifi!
The interface and HUD for the multiplayer mode hasn't even been looked into yet on th…
Tonight wasn't too eventful, I mostly just coded, drank wine and watched TV. I worked on adding the game browser menu for the iPhone. Then I was able to connect to another game over wifi!
The interface and HUD for the multiplayer mode hasn't even been looked into yet on th…
After a few days of effort, my game framework is now running on the iPhone. However, it still lacks sound and touch input.
Currently supported platforms:
What isn't going to happen any time soon is the OpenGL ES2 rendering backend, due to the size of …
Currently supported platforms:
- Windows
- Mac (somewhat)
- Linux
- iPhone - OpenGL ES1 only
What isn't going to happen any time soon is the OpenGL ES2 rendering backend, due to the size of …
So I've finally brought Spectre back to the Mac :)
After a lot of hard work with Xcode and learning Obj-C, I have something to show for it :)
Download - use at your own risk. Not all keys are implemented, and the window needs to be at the bottom left to register the mouse properly. 32-bit x86, 10.5 r…
After a lot of hard work with Xcode and learning Obj-C, I have something to show for it :)
Download - use at your own risk. Not all keys are implemented, and the window needs to be at the bottom left to register the mouse properly. 32-bit x86, 10.5 r…
This version has a lot of changes and new features!
Download here
Changelog
- appearance prob for flight pack now 15% (-10%); green 50% (+10%)
- mine cost increased from 1 to 7 for multiplayer
- mine blast radius increased from 0.025 to 0.2; height from 0.006 to 0.025
- shield bug fixed.
- steering i…
Download here
Changelog
- appearance prob for flight pack now 15% (-10%); green 50% (+10%)
- mine cost increased from 1 to 7 for multiplayer
- mine blast radius increased from 0.025 to 0.2; height from 0.006 to 0.025
- shield bug fixed.
- steering i…
Visit my journal for the latest version!
Any updates for this version will be listed below. The link above will point to the updated version.
Update 6/1/2009
- Dedicated server can now be created from the menu with a button rather than a checkbox
- To start the dedicated server from the command line,…
Any updates for this version will be listed below. The link above will point to the updated version.
Update 6/1/2009
- Dedicated server can now be created from the menu with a button rather than a checkbox
- To start the dedicated server from the command line,…
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