Journal of matt_j

Profile
None
Cool projects and programming insight!
27 comments
50 entries
Advertisement
matt_j
December 28, 2011
Android/NDK experimentation
So, I've successfully ported my game framework to Android. It currently runs on Windows, Mac, Linux, and iOS. Android has been added to the list!

However...

It's been an interesting adventure working with NDK, which I need to compile all the C/C++ code into a .so shared library. Suppose I make a chan…
2,663 views
matt_j
November 04, 2011
Update, shameless plug!
Just to remind everyone, be sure to check out my official iPhone and iPad remake of the classic Mac game, Spectre. It hasn't been doing very well in the App Store since it was released in May 2010 so be sure to check it out!




Official website | App Store Link | [twitter]spectre3d[/twitter] | Facebook…

1,620 views
matt_j
September 19, 2011
Update
Hello again!
So, does anyone even read these journals nowadays?

I haven't really posted anything since the new GDNet site rolled out. What's up with the front page? Why don't we have staff-written articles anymore? Where's the Journal Land posts? I always enjoyed reading those every Friday.

The front …
2,137 views
matt_j
March 18, 2011
Spectre 1.2 released!
Spectre 1.2 has been released for the iPhone, iPad, and iPod Touch!

This is a massive patch adding a massive amount of new and long-awaited features!

  • iPad Support - A new HUD and weapon selection system - all on the game screen! The game host options and multiplayer join screen have also been revampe…
1,869 views
matt_j
December 29, 2010
Game Center Matchmaking notes
Here's some thoughts I've been having over implementing Apple Game Center's matchmaking feature. I will clean up this post over time:

  • GC Matchmaking uses a 'Match' system, where players join together before the match starts. This is not unlike many 90s computer games, including Doom, and even Spectr…
1,941 views
matt_j
November 11, 2010
Spectre update
The enormous iPad patch is on its way. Here's a first look!



And one of the interface screens in progress:

1,252 views
matt_j
September 24, 2010
Moving!
I've got a new job, and I'm moving to Kelowna, BC, Canada!

The Spectre update is looking great so far and should hopefully be done within the next 1 to 1.5 months.
1,421 views
matt_j
September 17, 2010
Another arcade mode video
Check out another video I recorded ">here.

Not the most action-packed, but shows some new power-ups and the flag mechanic. Picking up flags will give you a random power-up. Some last till the end of the round, like score multipliers, and others only last a few seconds.
1,275 views
matt_j
September 06, 2010
Spectre update
A new single-player timed mode is coming. Chain explosions (for extra points) will be one of the fun new features. Combos, weird power-ups, even bot allies to help you gain as many points as possible!

">Video link
1,646 views
matt_j
August 25, 2010
Spectre+OpenFeint
OpenFeint support is coming to Spectre for iPhone! Some optimizations will be necessary as I'm getting some low memory warnings and crashes.

Skybox loader
So, the skyboxes eat a fair amount of memory, I assume, and I have all 6 loaded into memory at startup. It's slow and they take a lot of memory wh…
1,231 views
matt_j
July 01, 2010
Spectre 3D Lite
Spectre 3D Lite is now available in the App Store!

If you just want to try it for free, get it now!
1,163 views
matt_j
May 28, 2010
Update
Well, it's been a week, and Spectre is doing fine on the App Store.

">Here's a video review by AppSpy

It's been all 4 and 5-star reviews in the App Store, which is fantastic for a game at $4.99.

Update Featured in the Appolicious games of the week!
1,193 views
matt_j
May 23, 2010
Toucharcade review
Toucharcade loves it!

Review
1,138 views
matt_j
May 21, 2010
Untitled


Multiplayer tank action!

Now available for iPhone!

I know I'm a little late for the journal round-up, but I'll announce anyway!

I hope everyone enjoys it! This begins the start of my indie game development career!





852 views
matt_j
March 19, 2010
Almost there...
Brilliant Bytes Software Inc. has just been incorporated!

The big game release should hopefully be next week! I'm just getting some pre-launch issues sorted out.
789 views
matt_j
March 12, 2010
Excitement!
So I had to take VRTank off the App Store shortly after it was released... but for a very good reason! Big things are coming! Stay tuned!
942 views
matt_j
March 10, 2010
VRTank released!
863 views
matt_j
February 13, 2010
iPhone networking woes.
I spent the last 3 days trying to figure out why there was serious packet latency issues. Because wifi and bluetooth share the same antenna, you cannot be sending data over both.

Here's what I've figured out:


  • You do not need to turn off Bluetooth in order to use wifi.

    • I have not verified if you need …
874 views
matt_j
February 07, 2010
Untitled


Fixed a bug where players in this situation might start being carried up into the sky due to the bouncing effect when they land on something. Now they just stack nicely :)

Also, testing out new skyboxes. And CTF bots!

iPhone version is coming along well. The interface is 95% done, I'd say. Bluetooth …
975 views
matt_j
January 08, 2010
HUD stuff
Lately I've been working on the iPhone HUD for the multiplayer modes. Since the screen is smaller it's hard to see other players, so I added handy little indicators to make them easier to see.

894 views
matt_j
January 03, 2010
Multiplayer menu screens
Now almost completely functional! Here's the screens the user can interact with after selecting "Multiplayer" from the main menu:



This is essentially the iphone UI portfolio work I'm doing so I can apply for jobs.

Game-wise, almost all of these screens function properly except for the game filters. T…
900 views
matt_j
January 01, 2010
Happy New Year!
Happy New Year to everyone!

Tonight wasn't too eventful, I mostly just coded, drank wine and watched TV. I worked on adding the game browser menu for the iPhone. Then I was able to connect to another game over wifi!

The interface and HUD for the multiplayer mode hasn't even been looked into yet on th…
916 views
matt_j
December 15, 2009
Untitled
Chatted with a fellow named Moonbeam today. He was trying out the 0.3.5 demo. Here's a shot of the results of his painstaking harvesting of 4950 base XP himself in base wars mode! I joined the game just before it ended.



I guess it's time to start posting more updates here!
982 views
matt_j
November 07, 2009
Update
Improved HUD


New curvier buttons:


A screenshot I took because I'm going to use it to decide how I want to finalize the HUD layout:
1,041 views
matt_j
October 23, 2009
Current iPhone port progress
Sound is working, a bunch of bugs fixed. Still a lot of work to go, though.

The grey rectangles are where the virtual buttons are, currently.

1,043 views
matt_j
October 19, 2009
Engine port to the iPhone
After a few days of effort, my game framework is now running on the iPhone. However, it still lacks sound and touch input.

Currently supported platforms:

  • Windows

  • Mac (somewhat)

  • Linux

  • iPhone - OpenGL ES1 only





What isn't going to happen any time soon is the OpenGL ES2 rendering backend, due to the size of …
964 views
matt_j
October 03, 2009
VC update
New effects and graphical style!


844 views
matt_j
June 26, 2009
VC Mac edition
So I've finally brought Spectre back to the Mac :)



After a lot of hard work with Xcode and learning Obj-C, I have something to show for it :)

Download - use at your own risk. Not all keys are implemented, and the window needs to be at the bottom left to register the mouse properly. 32-bit x86, 10.5 r…
973 views
matt_j
June 05, 2009
VRTank 0.3.5
This version has a lot of changes and new features!

Download here

Changelog
- appearance prob for flight pack now 15% (-10%); green 50% (+10%)
- mine cost increased from 1 to 7 for multiplayer
- mine blast radius increased from 0.025 to 0.2; height from 0.006 to 0.025
- shield bug fixed.
- steering i…
935 views
matt_j
June 01, 2009
VRTank (VC) 0.3.4
Visit my journal for the latest version!

Any updates for this version will be listed below. The link above will point to the updated version.

Update 6/1/2009
- Dedicated server can now be created from the menu with a button rather than a checkbox
- To start the dedicated server from the command line,…
907 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
8 Followers
15 Entries
9 Followers
johnhattan
Programmer
1,277 Entries
46 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement