The Pixel Ocean

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Re-inventing the wheel for six months and running....
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8 entries
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PixelOcean
January 10, 2009
What's this?  Another Entry!?
Well, I know I just updated yesterday, but I finished up the graphics class and the alpha mapping functionality ended up providing for some really neat affects, so I just thought I would share a screen with you all.

I didn't change any of the sprites, so all of the affects are done with alpha maps, …
791 views
PixelOcean
January 08, 2009
Cleanup
So it's been a long time since I have made any updates, but I assure you this is not due to lack of progress on my part. In fact, I have finished both the asset and graphics management systems and have finally settled on my chosen method for propagating the objects about through the separate modul…
778 views
PixelOcean
December 24, 2008
Frameworking.  Sort of.
I finally managed to get my asset management system working to a reasonable degree. I'm using a CVectorMap to store all of the objects that will be used in-game, so all that is required for other structures to access the objects is to pass around a reference to that structure.

All items/characters/…
703 views
PixelOcean
December 16, 2008
A little housekeeping and a plea for advice.
Admittedly, this update comes much later than I would have liked. I have been working as much as possible on an asset management system for the Essentia Engine, but I've had a lot of distractions of late. Both the semester and my rotation at Cisco are coming to an end, so I've had a lot of tying …
675 views
PixelOcean
December 13, 2008
Finally finished.
Today, at approximately 4:15PM, I passed the ONT and concurrently completed the full CCNP. I have just returned from a good night's celebration, and I am now going to sleep for the next 48 hours.

Updates are forthcoming, in case anyone was worried - but sleep comes first. Goodnight.
727 views
PixelOcean
December 07, 2008
Animation
I finally managed to get my sprite animations working to my liking. The system is fairly robust, allowing you to insert and remove frames at any point in the buffer, and specify a unique string identifier that allows you to seek to any specific frame. You can also alter the speed of the animation…
716 views
PixelOcean
December 05, 2008
Busy, busy, busy...or am I?
So between work and studying, I haven't had much time to work on my project, now officially dubbed "Essentia." I did manage to sit down for a couple of hours yesterday and get the sprite animations up and running. I'm still polishing up the code, but the base implementation is complete at this po…
660 views
PixelOcean
November 29, 2008
Hello World!
Hello GDNet! Obviously, this is my first journal entry, so I'll take a few lines and introduce myself.

I am 19 and a sophomore at NC State University, double majoring in computer science and computer engineering. I am currently three weeks away from completing a six-month intership at Cisco System…
630 views
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