Well, I know I just updated yesterday, but I finished up the graphics class and the alpha mapping functionality ended up providing for some really neat affects, so I just thought I would share a screen with you all.
I didn't change any of the sprites, so all of the affects are done with alpha maps, …
I didn't change any of the sprites, so all of the affects are done with alpha maps, …
So it's been a long time since I have made any updates, but I assure you this is not due to lack of progress on my part. In fact, I have finished both the asset and graphics management systems and have finally settled on my chosen method for propagating the objects about through the separate modul…
I finally managed to get my asset management system working to a reasonable degree. I'm using a CVectorMap to store all of the objects that will be used in-game, so all that is required for other structures to access the objects is to pass around a reference to that structure.
All items/characters/…
All items/characters/…
Admittedly, this update comes much later than I would have liked. I have been working as much as possible on an asset management system for the Essentia Engine, but I've had a lot of distractions of late. Both the semester and my rotation at Cisco are coming to an end, so I've had a lot of tying …
Today, at approximately 4:15PM, I passed the ONT and concurrently completed the full CCNP. I have just returned from a good night's celebration, and I am now going to sleep for the next 48 hours.
Updates are forthcoming, in case anyone was worried - but sleep comes first. Goodnight.
Updates are forthcoming, in case anyone was worried - but sleep comes first. Goodnight.
I finally managed to get my sprite animations working to my liking. The system is fairly robust, allowing you to insert and remove frames at any point in the buffer, and specify a unique string identifier that allows you to seek to any specific frame. You can also alter the speed of the animation…
So between work and studying, I haven't had much time to work on my project, now officially dubbed "Essentia." I did manage to sit down for a couple of hours yesterday and get the sprite animations up and running. I'm still polishing up the code, but the base implementation is complete at this po…
Hello GDNet! Obviously, this is my first journal entry, so I'll take a few lines and introduce myself.
I am 19 and a sophomore at NC State University, double majoring in computer science and computer engineering. I am currently three weeks away from completing a six-month intership at Cisco System…
I am 19 and a sophomore at NC State University, double majoring in computer science and computer engineering. I am currently three weeks away from completing a six-month intership at Cisco System…
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