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Frustrated but not giving up.

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Epic Frustration



Okay, I think, I have finally gotten past my denial. I am going to have to put this game off for a while. I have way too much going on in my crazy life. I really need to focus on school. The book I am reading on DirectX is a joke. I have tried to use the examples and information provided to make this game and every time I turn around I am having to re-code large chunks of the basic parts because what is provided in the book is not properly implemented or explained. The book does not describe things well and like I have said they leave stuff out. I think I am just going to finish reading the text of this book just because I like to finish books I am reading. Then I am going to start over again. I am going to start with small simple apps and games then work my way up. I am going to see if I can find some other DirectX books or tuts somewhere that are good. I think, at first though, I am just going to stick with the help that comes with the DX SDK. Sadly it makes a ton more sense than this book does. I have already written a review of the book.

Hey! Why you running?

it is about time, I know, but I think I have figured out my problems with DirectX. A tip for all of you out there. If you read Beginning DirectX 10 Game Programming it is a really good book, if you can follow it, know WTF your doing, or are just really good at troubleshooting crazy stuff, you just really have to watch yourself. Things change change from chapter to chapter and sometimes important details get left out. Like in chapter 3 to get my sprite to display properly I had to add spriteObject->SetProjectionTransform(&matProjection);. Now I am no DirectX expert of course but my sprite would not display until this was done. This bit of code was no where to be found for the example I was working with. Only problem is they do not add this until later when they talk about multiple sprites. So the part where you have "all the code" you need to display "a" sprite it totally leaves you scratching your head. Oh and the code on the CD does not match what is in the book.

Good thing I was like wtf and figured out what I was missing. If I hadn't I might not be posting this. This is a test of the background and a single sprite. I am going to bed but please... enjoy.



Well, I am working on the project... The problem is that I am trying to learn DirectX, create artwork, and make the game. I will admit the DirectX learning is not going as smooth as I had wanted. I suck at art(At least I do now used to be better). Art is very time consuming and not easy. As far as the rest I keep getting really badly distracted by everything(got a lot on my mind and a lot going on and this is not the time or place to address this). Classes are going to start again next week so I am not sure how much time I will have. Now don't take this as well he is just giving up, because I am not. It is just going to take a little longer that I had planned.

I had a comment about getting a screenshot up soon and well I am sad to say I don't think that is going to happen for a while. However feel free to laugh really hard when you see the below really sad attempt at a sprite sheet. Heck I am even going to throw in a bonus image of a 3D head I created in Sculptris

Just remember you can't unsee crappy art.


Well, I am working on the project... The problem is that I am trying to learn DirectX, create artwork, and make the game. I will admit the DirectX learning is not going as smooth as I had wanted. I suck at art(At least I do now used to be better). Art is very time consuming and not easy. As far as the rest I keep getting really badly distracted by everything(got a lot on my mind and a lot going on and this is not the time or place to address this). Classes are going to start again next week so I am not sure how much time I will have. Now don't take this as well he is just giving up, because I am not. It is just going to take a little longer that I had planned.

I had a comment about getting a screenshot up soon and well I am sad to say I don't think that is going to happen for a while. However feel free to laugh really hard when you see the below really sad attempt at a sprite sheet. Heck I am even going to throw in a bonus image of a 3D head I created in Sculptris

Just remember you can't unsee crappy art.


Okay, so I have finished reading Beginning C++ Through Game Programming - Second Edition. Great book, I really like the way it is put together. Although I didn't learn many new concepts, the book was a great refresher and has gotten me all fired up to start on a game. I have been thinking about it for a while and I think I am going to make a 2D side scrolling almost shooter like. I am still playing with some names for the game and the story line a bit. I would like to say that I would like to do something where you play a mage who is betrayed and out for revenge. I wouldn't expect anything too fancy. I have not programmed much of anything in the past few years and this will be a bit of a challenge. The reason for the challenge. I am going to learn DirectX while programming this game and use it in the game. Previous games were in ASCII or OpenGL. This game is going to be a little bit more advanced than some of my previous games because I would like to have a nice polished product when I am done.

I do not have much done at the moment. I started creating some basic classes to get started so I don't really have any code or concept art to post. I hope to have at least something soon.

Busy busy

With Christmas and such about to be here I am pretty busy in my personal life but I find a little time here and there to read Beginning C++ Through Game Programming - Second Edition. I do not really see much in here so far that is too bad. So either I forgot very little or I just have not hit the stuff I have lost over time. I am about half way through the book so far. I have to say I really like the way this book is put together. Should be really good for someone I know who is going to be learning C++.

I would like to have one game idea in hand when I am done with this book and start with some DirectX. Last time I was doing this I did it all in OpenGL, Fmod, ect... Not that I ever really did anything too spectacular. This time around I would like to really stick to my guns and fully finish a game. Would be nice to have at least one game totally finished and polished. You know something I can be proud of and show off. I admit while I did some other stuff in the past. None of it was never really that polished or even complete. I have some ideas in mind but not anything solid that I am sure of at the moment.

Been a while

It has been some time since my last game but I remember working on them. I just want to dive right into a big project but I know it would be a disaster. Anyways, here are a couple of games from my past.

Bricksmasher


Rat Race

Yay!

Amazing how some things work. [smile]

Someone very close to myself purchased a copy of Beginning C++ Through Game Programming - Second Edition. This person, being as wonderful as they are, got this book for both of us to read. They decided to let me read it first. [cool]

This should help me to chip away at the rust and get going again.
Man, I am rusty. I am back again trying to pick it all back up. School, work, and life have kept me from doing what I want to do.

Here is the plan...

Read
Code
Read
Code

Pump out a couple of games to get back into the swing of things.

Ok, so time dust off the books.

Books I have to work with currently:

C++ Primer Plus - Forth Edition
Deitel & Deitel C++ How to Program - Third and Fifth Editions
Beginning OpenGL Game Programming - I own this book but don't have it hope I get it back soon. :(

Keep in mind I am a long time programmer and already know C++. One problem though last time I programmed anything other than a VBScript or Command Script was back in 2005. "It's like I got the whole world in my palms... and im ready to drop bombs!"(Yes, it is an Eminem reference)
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