Gnoblins - Development journal of an indie game

178 comments
5 followers
64 entries
Advertisement
Ashaman73
February 02, 2010
The month of the "player"
Well, my development process is a classic iterative approach where I improve a certain part of the game for a few week until I go on to the next part.

January was the month of the "npc behaviour", I have implemented some improvements with which I'm quite happy about. So far, my dungeon dwellers are …
732 views
Ashaman73
January 26, 2010
Pathfinding: hunting
I'm still playing around with the AI. This weekend I got an issue with pathfinding: How to let a hunter follow its prey without recalculating a navigation path frequently ?

Well, I think I got it. My assumption is, that the hunter is able to follow the prey step by step. With that assumption I can c…
1,061 views
Ashaman73
January 21, 2010
AI System Overview
This week I'm working at the AI system. So it seems to be the right moment to talk about the implementation of the AI system in dungeon fortress. I hope that it willserve as an little inspiration to other hobby game developers.

Well, I'm not an expert in AI and several things are quite new (in relat…
1,850 views
Ashaman73
January 12, 2010
Hello World
I want to say hello world to the gamedev community. I'm a german based hobby developer and in my first journal entry I want to introduce my game based on my game engine. But first a little screenshot to show off the current state of development.



The game engine, as a hobby project, is in development…
1,030 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
8 Followers
15 Entries
9 Followers
johnhattan
Programmer
1,277 Entries
46 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement