I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in my test environment. But it is really hard to display the effect of a performance optimization ;-)
At l…
So, I have finally took the time to optimize my game. One week later and the following test scene went from ~30 fps(35-40ms) to ~60fps (16-17ms).
Well, it is not a secret that my engine is home brew and that there were and are enough optimizing potential hidden. The trick was to start profiling it…
Welcome to the February update.
This time a progression video to show off the new tutorial system, the garrison system, new difficulty levels and finally a much needed end game screen.
[media][/media]
Currently we are working on expanding the room system to support a more compact dungeon design. Th…
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link
Gnoblins is a dungeon building game, similar to Dungeon Keeper and to some extend to Dwarf Fortress. You can play a…
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension later left me with a more or less modern deferred render engine. Still, there exists some really old and…
Welcome to the January update.
The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, the interface, play testing, tweaking the game mechanism, finishing all the incomplete stuff like guides…
The gameplay is more streamlined now. I have removed the crafting screen and transferred the game mechanism to th…
First off, the judge, a model done and textures by me.
Here's an ogre, modelled and textured by Georg.
I would reall…
I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling state. But I've created lot of new blender templates for rigging certain types of models (like humanoi…
Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a visual effect, but under the hood it was already a working simulation. To utilize it completely I needed to introduce the ability to swim. So, gnoblins and other creatures ar…
or other creatures react to water ? This is no trivial game design decision and here are my musing and thoughts about this issue.
First off, what options do…
A long time since we last posted some information about Gnoblins, but eventually we are back with some great news.
First off, I will explain the rea…
Sometimes bugs are really nasty, coming up only after several minutes of active gameplay and once you see the result, you c…
Gnoblins is a 3d dungeon crawler game, a rogue-like in its heart, with a lightweight RTS part. You need to save the world of Amunlak from an upcoming peril…
The game market is changing, rapidly, still all are waiting for the next console generation. Sony presented its newest generation of consoles, the PS4. Nothing to say about its hardware, sounds great to me. I think that AAA titles are the problem, as already stated in a previous journal…
Gameplay
Is it a RTS game, or RPG or dungeon cralwer , shooter ?
In its heart it is a dungeon crawler in 3d, a roguelike, with RPG elements. But there are some tweaks.
The most important one is, that you are not alone. You can build up a small community of …
The issue with environment maps is, that you need more or less exact probes of the surrounding in dark areas, which is quite difficult in…