So its been a couple weeks since my last post. I took a week off for some beach days with the better half but when I got back I hit that wall that one man army developers get to when they don't have a solid game design plan. The wall that just screams "Now what?!". I had gotten the basics of the co…
I've been working pretty heavily the last few days trying to get enough functioning so I could call my Combat prototype complete. A few of the things implemented:
-Shield graphics. Just a simple sphere mesh whose transparency fades in and out as it gets hit. The only problem I had here was the fact …
-Shield graphics. Just a simple sphere mesh whose transparency fades in and out as it gets hit. The only problem I had here was the fact …
So for the first couple of days I was scrounging around my old projects looking for code that I could reuse. I've built up a suprising amount of code that's useful to have in a game engine so the first few days was just bringing all that in. Some of this code I wrote years ago and it still just wor…
So today I figured I'd introduce you all to my project. I've been using XNA for quite while now and I think I've got a pretty good grasp on how it works. I learned XNA through Riemer's XNA tutorials, running a few of the samples found on the XNA creators page, and also quite a bit of HLSL from Rand…
Hello all! Welcome to my journal where I'll be documenting my progress on my current project code named Horizons. A little about myself and why I'm here. I just graduated university with a computer engineering degree and one of my hobby's is to to program. Games specifically. I got my first taste o…
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