Leadwerks Developer Blog

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Josh Klint
November 08, 2021
Ultra Engine Benchmarks Revealed - 10x Faster than Unity, Leadwerks

A few years ago, some folks at NASA asked for my help with some VR projects they were working on. They had switched to Leadwerks and were getting better performance with that, but it still wasn't fast enough for what they were trying to do. I flew from California out to Goddard Space Flight Center …

9,853 views
Josh Klint
September 06, 2018
Leadwerks Software to Provide VR Services to NASA

Leadwerks 3.0 was released during GDC 2013. I gave a talk on graphics optimization and also had a booth at the expo. Something else significant happened that week.  After the expo closed I walked over to the Oculus booth and they let me try out the first Rift prototype.

This was a pivotal time …

3,567 views
Josh Klint
December 20, 2017
Creating a VR Teleporter in Leadwerks

I'm building the VR project template for Leadwerks 4.5.  Although you can enable VR in any project, this template is specifically designed to provide some of your most common room-scale VR features:

  • Teleportation movement, which prevents motion sickness.
  • Picking up and throwing object…
3,308 views
Josh Klint
May 27, 2014
Leadwerks Game Engine Launches in Ubuntu Software Center
Now that the Kickstarter rewards are shipped from my campaign to bring Leadwerks to Linux, I'm getting distribution channels set up. Today Leadwerks Game Engine launched in the Ubuntu Software Center. This is a big deal for two reasons:

  • Linux users now have first-class rapid game development tools w…
2,335 views
Josh Klint
March 20, 2014
Leadwerks Workshop on Steam Launches Beta
[color=rgb(0,0,0)][font=arial]Previously, [/font][/color]I described[color=rgb(0,0,0)][font=arial] the goals and philosophy that were guiding my design of our implementation of the Leadwerks Workshop on Steam. To review, the goals were:[/font][/color]
[color=rgb(0,0,0)][font=arial]1. Frictionless sh…
2,568 views
Josh Klint
March 06, 2014
Putting the finishing touches on Leadwerks for Linux
[color=rgb(11,25,2)][font='Helvetica Neue']
I'm happy to say that Leadwerks now supports the entire process of making games natively on Linux. Let's take a quick tour through the process.[/font][/color][color=rgb(11,25,2)][font='Helvetica Neue']
First, we create a new project in the project wizard. …
2,535 views
Josh Klint
February 20, 2014
Building a recursive file system watcher for Linux
[color=rgb(11,25,2)][font=arial]Following my previous update about correcting file path cases, I am now able to load all our maps in Leadwerks. The power of this tool running natively on Linux is starting to show, if I do say so myself:[/font][/color]

[color=rgb(11,25,2)][font=arial][/font][/color]

[…
4,035 views
Josh Klint
January 25, 2014
Linux Development Update
With all the excitement of the Steam release and Steam Dev Days behind me, I have literally nothing else to work on but Linux and small bug fixes for the Steam users. Together with the recent solution of two long outstanding problems, the pace of development is picking up, and you can expect more f…
2,341 views
Josh Klint
January 21, 2014
Adding Native Support for Steamworks, Steam Controller
[color=#000000][font=arial]A new update for Leadwerks has been posted which adds new features that allow users to use Steam features.[/font][/color]

[color=#000000][font=arial]S[/font][/color]teamworks Integration
[color=#000000][font=arial]Leadwerks now has native support for the Steamworks SDK. You…
2,914 views
Josh Klint
January 14, 2014
Steam Launch Recap and Steam Dev Days
[color=rgb(18,26,13)][font='Helvetica Neue'][color=rgb(11,25,2)]On Monday, Leadwerks Game Engine: Indie Edition was finally launched on Steam. Before the Kickstarter campaign there was a Greenlight campaign to put Leadwerks on Steam, which it got through in just 27 days. Based on the success of the…
2,985 views
Josh Klint
January 07, 2014
Leadwerks is on Steam
Well, I finally got Leadwerks onto Steam with an "indie edition" focused on Lua.

The response has been quite good. It's pretty surprising to see it in the top ranking place for software, and on the front page of Steam, especially right now when there is so much interest in Valve. I guess January is …
3,574 views
Josh Klint
December 17, 2013
Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
[color=rgb(0,0,0)][font=arial]Leadwerks 3.1 is nearly ready for release! In Leadwerks 3.0, we focused on making a solid cross-platform art pipeline and editor. In 3.1 we're adding graphics that go above and beyond the capabilities of Leadwerks 2.[/font][/color]

New Features in 3.1

  • OpenGL 4.0 deferred…
3,040 views
Josh Klint
December 02, 2013
Leadwerks 3.1
[color=rgb(0,0,0)][font=arial]It's December, which means Leadwerks for Linux is nearly here! Last week I had to get into more depth with our tutorials. We're creating a series of maps that demonstrate simple game mechanics. The goal is to show how to set up game interactions by attaching scripts to…
2,417 views
Josh Klint
October 29, 2013
Leadwerks 3.1 Enters Beta; Heading to Steam Dev Days
[color=rgb(0,0,0)][font=arial]Leadwerks 3.1 has entered the beta testing phase on schedule according to our development plan laid out in the [/font][/color]Leadwerks for Linux[color=rgb(0,0,0)][font=arial] Kickstarter campaign. Supporters who chose the SUPER BACKER reward have been granted access t…
2,547 views
Josh Klint
October 06, 2013
Building Leadwerks for Linux and SteamOS
[color=rgb(0,0,0)][font=arial]Compiling Leadwerks for Linux using the Code::Blocks IDE wasn't very hard. I particularly like the way Code::Blocks handles files in projects. Instead of creating your own "fake" file system in the project explorer, you just add the folder or files you want, and they a…
2,043 views
Josh Klint
October 04, 2013
Build a Killer Linux Gaming Machine for $430
[color=rgb(0,0,0)][font=arial]Several people have asked me for my hardware recommendations for a new Linux gaming machine. I get rather frustrated by PC manufacturers who load computers up with expensive Intel CPUs and [/font][/color]extra RAM you don't need[color=rgb(0,0,0)][font=arial], and then…
2,391 views
Josh Klint
September 23, 2013
A Red Letter Day: SteamOS and Leadwerks
[color=rgb(11,25,2)][font=arial][font='Helvetica Neue']Last week Valve founder and CEO Gabe Newell took to the stage at LinuxCon and proclaimed that "Linux is the future of gaming". Gabe talked about Linux gaming capabilities and promised to unveil something "on the hardware side" the following wee…
2,311 views
Josh Klint
September 06, 2013
Kickstarter shipping update, Leadwerks in the Wild
[color=rgb(0,0,0)][font=arial]All stickers from our Kickstarter campaign have been shipped, and they look absolutely fantastic:[/font][/color]
[color=rgb(0,0,0)][font=arial][/font][/color]

[color=rgb(0,0,0)][font=arial]I've never been a "sticker on my laptop" kind of guy, but I am putting one of thes…
1,497 views
Josh Klint
September 02, 2013
Leadwerks 3.0 Terrain Update Now Available
A new update to Leadwerks 3.0 is out. Registered developers can run the Leadwerks updater to download and install the patch. This update adds terrain, bug fixes, and a few small feature enhancements.

Our new terrain system, described in our Kickstarter campaign to bring Leadwerks to the Linux operat…
2,203 views
Josh Klint
July 29, 2013
Procedural Terrain
[color=rgb(11,25,2)][font=arial][font='Helvetica Neue']I wanted to add some default procedural generation tools in the Leadwerks 3.1 terrain editor. The goal is to let the user input a few parameters to control the appearance of their terrain and auto-generate a landscape that looks good without r…
3,511 views
Josh Klint
July 28, 2013
Leadwerks at Cereal Hack 3
[color=rgb(0,0,0)][font=arial]Leadwerks is a prize sponsor for [/font][/color]Cereal Hack 3[color=rgb(0,0,0)][font=arial] at the Sacramento [/font][/color]HackerLab[color=rgb(0,0,0)][font=arial]. I stopped by in the morning to listen to the pitches and say hi. Here are a few photos from the event…
1,553 views
Josh Klint
July 26, 2013
Introducing "Death Statue"
[font='Helvetica Neue']I've been seeing glimpses here and there over the last couple of years of a project by one of our users. He didn't give much detail in the past, but what he did show the community looked stunning. Now, after two years of work, [color=rgb(4,46,238)]FSR Game Development[/color…
1,613 views
Josh Klint
July 18, 2013
Stretch goals revealed for Leadwerks for Linux Kickstarter campaign
[color=rgb(0,0,0)][font=arial]With two weeks left to spare, I'm pleased to announce our stretch goals for the [/font][/color]Leadwerks for Linux[color=rgb(0,0,0)][font=arial] Kickstarter campaign:[/font][/color]

$26,000 - Android + Ouya for All: [color=rgb(0,0,0)][font=arial]We will provide all back…
1,576 views
Josh Klint
July 10, 2013
You did it!  Native game development is coming to Linux
[color=rgb(0,0,0)][font=arial]In just three weeks, the Linux community has successfully funded the development of [/font][/color]Leadwerks for Linux[color=rgb(0,0,0)][font=arial]. This means we're going to bring Leadwerks 3.1 to Linux, with native support for developing Linux games...so Linux games…
1,824 views
Josh Klint
July 02, 2013
Leadwerks gets Greenlit for Steam
Leadwerks has been successfully Greenlit for Steam, meaning we can integrate great features like the Steam Workshop and Valve file formats right into our game engine! Thank you so much to everyone who voted.

We saw an incredible response from the Steam Linux community, both here and on our Kickstart…
1,650 views
Josh Klint
June 24, 2013
OUYA GameJam Results
[media][/media]

Over the weekend I attended an OUYA game jam and got to play around with the OUYA dev kit for the first time. My goal was to see if I could get Leadwerks running on it. I had problems with the USB driver, but compiling went smoothly:



I didn't have any problems with controller latency,…
1,701 views
Josh Klint
June 16, 2013
Crowdfunding Experiment: Leadwerks for Linux
[color=rgb(0,0,0)][font=arial]Last week we launched our [/font][/color]Steam Greenlight[color=rgb(0,0,0)][font=arial] campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a [/font][/color]Kickstarter[color=rgb(0,0,0)][font=a…
3,715 views
Josh Klint
June 03, 2013
Leadwerks on Steam
[color=rgb(0,0,0)][font=arial]I first connected with [/font][/color]Valve Software[color=rgb(0,0,0)][font=arial] during GDC 2013. I recognized an opportunity to work together, so last week I paid a visit to Bellevue, Washington and met with Valve employees (no one has job titles in the company exce…
3,312 views
Josh Klint
May 22, 2013
Leadwerks 3: Editor features and workflow enhancements
[color=rgb(0,0,0)][font=arial]This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature [/font][/color]here[c…
2,163 views
Josh Klint
May 15, 2013
Lightmapping curved CSG surfaces
I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game development using the Quake and Half-Life modding tools, making game maps.

One of the criticisms of CSG has been …
1,984 views
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