A few years ago, some folks at NASA asked for my help with some VR projects they were working on. They had switched to Leadwerks and were getting better performance with that, but it still wasn't fast enough for what they were trying to do. I flew from California out to Goddard Space Flight Center …
Leadwerks 3.0 was released during GDC 2013. I gave a talk on graphics optimization and also had a booth at the expo. Something else significant happened that week. After the expo closed I walked over to the Oculus booth and they let me try out the first Rift prototype.
This was a pivotal time …
I'm building the VR project template for Leadwerks 4.5. Although you can enable VR in any project, this template is specifically designed to provide some of your most common room-scale VR features:
- Teleportation movement, which prevents motion sickness.
- Picking up and throwing object…
- Linux users now have first-class rapid game development tools w…
[color=rgb(0,0,0)][font=arial]1. Frictionless sh…
I'm happy to say that Leadwerks now supports the entire process of making games natively on Linux. Let's take a quick tour through the process.[/font][/color][color=rgb(11,25,2)][font='Helvetica Neue']
First, we create a new project in the project wizard. …
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[color=#000000][font=arial]S[/font][/color]teamworks Integration
[color=#000000][font=arial]Leadwerks now has native support for the Steamworks SDK. You…
The response has been quite good. It's pretty surprising to see it in the top ranking place for software, and on the front page of Steam, especially right now when there is so much interest in Valve. I guess January is …
New Features in 3.1
- OpenGL 4.0 deferred…
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[color=rgb(0,0,0)][font=arial]I've never been a "sticker on my laptop" kind of guy, but I am putting one of thes…
Our new terrain system, described in our Kickstarter campaign to bring Leadwerks to the Linux operat…
$26,000 - Android + Ouya for All: [color=rgb(0,0,0)][font=arial]We will provide all back…
We saw an incredible response from the Steam Linux community, both here and on our Kickstart…
Over the weekend I attended an OUYA game jam and got to play around with the OUYA dev kit for the first time. My goal was to see if I could get Leadwerks running on it. I had problems with the USB driver, but compiling went smoothly:
I didn't have any problems with controller latency,…
One of the criticisms of CSG has been …