I've recently started looking at OpenGL. To some extent I feel hesitant. The 3D world seems too vast for a "one man show". Nevertheless I've decided to look at a small subset of OpenGL capabilities, specifically rendering 2D primitives. I feel that OpenGL has some nice features built in already…
I'm trying extremely hard not to over engineer anything. In fact I'm trying hard not to dive right into OOP. When I first started out developing, I picked up some game dev books and immediately tried to create my own - not so much improved - version of what the book already had. I couldn't under…
I'm busy playing around with fancy cursers, i.e. hiding the default cursor and rendering one on a surface.
Here are some top level ideas that I think can be useful in making interesting cursors:
- Keep a ring buffer of the last x mouse motion events
- Use the events from the ring buffer during ren…
Here are some top level ideas that I think can be useful in making interesting cursors:
- Keep a ring buffer of the last x mouse motion events
- Use the events from the ring buffer during ren…
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