Army of the Undead Postmortem
How did you hear about the competition?
I originally read it in the lounge but some things with work were in play that wouldn't allow me to participate so I forgot about it. I lurk the journals every morning as part of my startup routine and that is when I saw a bunch of…
Day 7
Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bullets on the list such as these ( means completed);
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[indent=1] All skills
[indent=1][]Dea…
Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bullets on the list such as these (
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[indent=1]
[indent=1][]Dea…
The day's are blurring together....
I have been drowning in AI pathing problems that have crippled the game. Every night I feel like I have them solved and the game appears to work and then all of sudden everything that could go wrong with the pathing is. At the start of day 6, I thought we were goi…
I have been drowning in AI pathing problems that have crippled the game. Every night I feel like I have them solved and the game appears to work and then all of sudden everything that could go wrong with the pathing is. At the start of day 6, I thought we were goi…
**Reposted from the thread**
[color=rgb(40,40,40)][font=helvetica][background=rgb(250,251,252)]Day 3 was great, Day 4 was atrociously bad. I spent hours yesterday [/background][/font][/color]trying[color=rgb(40,40,40)][font=helvetica][background=rgb(250,251,252)] to fix bugs in my AI around path fin…
[color=rgb(40,40,40)][font=helvetica][background=rgb(250,251,252)]Day 3 was great, Day 4 was atrociously bad. I spent hours yesterday [/background][/font][/color]trying[color=rgb(40,40,40)][font=helvetica][background=rgb(250,251,252)] to fix bugs in my AI around path fin…
Oh where to begin...the last 2 days have been complete madness but a huge amount of progress on the programming front has been completed.
Day 2
It was an interesting day but I am satisfied with the result, I was able to prototype the "fear" emotion and how to influence this. I need to further prototy…
Day 2
It was an interesting day but I am satisfied with the result, I was able to prototype the "fear" emotion and how to influence this. I need to further prototy…
Start
After a full day in the office trying to focus on my enterprise work when all I wanted to do was work on the game concept, I finally was able to leave for the day to start working on a game. Throughout the day I was jotting down ideas and mechanics in a design document as they came to me betwe…
After a full day in the office trying to focus on my enterprise work when all I wanted to do was work on the game concept, I finally was able to leave for the day to start working on a game. Throughout the day I was jotting down ideas and mechanics in a design document as they came to me betwe…
My Return!
I'm not dead!
It's been a long time since I have written any games or even written here. I continue to lurk but I've been primarily focused with enterprise software development for the past few years. Also, I was burnt by an artist for the last time and lost the desire to continue on with …
Hello everyone, some of you may have noticed that I quietly released my game Snake Rawr Rawr back in November due to it being unfinished but contract work had come in that required me to put the game on the back burner. I decided to release the game the way it was as it was already a lot of fun alb…
This is the long overdue followup article to this journal entry about my generic object translator. This new object translator is extremely simple to use and add to if necessary. It replaces the hacked together object translator of said previous journal entry.
New object translator;
New object translator;
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/// Tran…
[heading]Move on....rewind[/heading]
Lovely story of my development experience and getting completely stone walled.
After several years of professional development, I am finding there are certain things that are guaranteed in programming. Things such as motivational spikes, finding needles in haystac…
Lovely story of my development experience and getting completely stone walled.
After several years of professional development, I am finding there are certain things that are guaranteed in programming. Things such as motivational spikes, finding needles in haystac…
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[subheading]Objectives of this journal:[/subheading][/font][font="Calibri"][size="3"]
[/font][font="Calibri"][size="3"][font="Calibri"][size="3"][font="Calibri"][size="3"][font="Calibri"][size="3"][font=…
[size="3"][font="Calibri"][heading]XNA 4.0 Scripting[/heading][/font]
[subheading]Objectives of this journal:[/subheading][/font][font="Calibri"][size="3"]
[/font][font="Calibri"][size="3"][font="Calibri"][size="3"][font="Calibri"][size="3"][font="Calibri"][size="3"][font=…
So on the weekend my servers HD failed and I had to go through the joys of resetting up a SVN server and what not. As I was going through this again I was thinking; "You know I really need to write a doc this time on how to do it so it is really easy if I ever have to set one up again". Everytime I…
So I have had a great couple of days lately. Last week I finished my latest game using the Irrlicht graphics engine which just proved that I am at the point now where I am able to fairly easily jump to different graphics engines to make games. On the weekend I took my first stab at writing an A* Im…
This is just an entry of some things every beginning developer should know and things that I have run into and learned from my development, beginner to beginner.
Greatest Programming Experiences;
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-Learning to start small. My first project(finished) was a Tic-Tac-Toe gam…
Greatest Programming Experiences;
=============================
-Learning to start small. My first project(finished) was a Tic-Tac-Toe gam…
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