The Game Prodigy - GameDev.net Edition

Focused entirely on practical, killer Game Design
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3 entries
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BriceMo
January 20, 2011
Gameplay is King, Story a Distant Second
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[font="Verdana, Arial, Helvetica, sans-serif"]In this game design article we cover the amazing design choices in Uncharted 2 [/font][font="Verdana, Arial, Helvetica, sans-serif"][font="Verdana, Arial, Helvetica, sans-serif"]that allowed for non-stop act…
1,785 views
BriceMo
January 19, 2011
Better to be Profitable or Innovative?  Setting Strong Dev Goals
[font="Verdana, Arial, Helvetica, sans-serif"]This post originally came from game design site TheGameProdigy.com. Visit for more articles on practical and killer game design.



Many of you have your own games that you are working on. Be they student projects, indie experiments, or just a hobby, ever…
1,693 views
BriceMo
January 18, 2011
Bang For Your Buck: Getting the Most Out of Your Dev Time
[font="Verdana, Arial, Helvetica, sans-serif"]This post originally ran on game design site TheGameProdigy.com. Visit for more resources on practical and killer game design.




As a game developer, which of these sounds more desirable to you?

  • A really fun 5 minute game that took ten hours to make
  • A reall…
  • 1,440 views
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