I have some problems with animation though, right now the player sprite doesn't move more than 20 px/buttonpress, and if I hold the button down then nothing happens(it only moves 20px/button press so I need to press it again in order to move it, so I need some help with that).
Here is a screeny as it is 00:20 PM New York time, the player image at the bottom is the image that the player controls, while the one higher up is a test("std::vector
As you can see I have yet to implement a clear screen function(Using the appropriate SDL function). Hold on a sec...
Not OO coded but I will do that tomorrow. I need some sleep [smile]
Hope you like it!