Jump to content
  • Advertisement
  • entries
  • comments
  • views

That sinking feeling

Sign in to follow this  


I've got that sinking feeling...

The project I've been on about recently is for my university dissertation. I've been developing it at home on some ATI SM2 hardware, but I need to use SM3 sooner-or-later and I also have to demonstrate it in the labs. Thus I have a second development machine.

It doesn't work properly on my lab machine. Both the tone-mapping and lens effects seem to be abscent.

[bawling] [bawling] [help] [bawling] [bawling]

Better yet, the tools I'm using here weren't setup - so I've had to spend the last hour trying to be nice to VC++ EE and get it to stop throwing me a bazillion linker errors [rolleyes]

Finally got a debug build running in the labs with the debug runtimes. Unfortunately the labs are about to close, so I'll have to wait till tomorrow now.

That and the stupid file storage limit we have here. I'm allowed 110mb of space. My dissertation with a full build is chewing up ~80mb and pushing me over the limit. Also means it'll be hard to run PIX in the labs. Gotta love network admins.
Sign in to follow this  


Recommended Comments

Oh man that doesn't sound very fun. Hope it all works out without too much anxiety.

Share this comment

Link to comment
Thanks for the comments!

I'll keep you guys informed - I've dropped a lot of debugging code in tonight, so I should find out what is going wrong [wink]

Or, failing that, I'll probably post back here to complain som more [lol]


Share this comment

Link to comment
I say that you get it fixed AND complain some more! Would be twice the fun!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!