Note that support for Maya or Blender is still experimental ( as a few regulars have discovered ). Mostly due to the shaky nature of the plugins in these softwares ( nothing i can really fix ).
In other news, i've been discussing with Shawn about the design for the space station interiors. Shawn had made some early work on that, but honnestly i wasn't happy with it. It was looking modern, not futuristic. So i launched 3ds max and used my ( very ) basic modelling skills to show off my vision of the space station interior design. I ended up with these:
Camera inside the top room, looking down ( notice the size of JoeB's frigates in it ):
The main room (top):
What it might look like when a ship is docked ( looking up ):