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By the way...

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This is a sequence diagram representing the main internal loop of the fight manager. I was unable to represent it correctly (how do I do these damn object creation and destruction?). Of course, this may be the UML 2.0 way of representing things - I'm not sure, but since I'm mainly stuck with UML 1.4 I can't really say that they do it wrong.

clicky to view a larger version

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