Now it works as follows: Enemies sometimes have numbers on them. When it is defeated, you add that number to the "blocks" at the top. Certain blocks have stats underneath them; the value of the stat increase is relative to the number you just obtained. When all blocks are full, you get a bonus, and then the next block layout will appear.
For the 2nd part, the rules will remain the same. Blast all the enemies that have misspelled words on them.
The last part of the game, will be the boss, which I have only implemented a placeholder graphic for.
I have also finalized the name for this game: Cognizance.
Here is picture with the "3-way shot" in use: